Quote:
Originally Posted by Sun And Steel
Problem I have with Sorcerers is that I've always got a Bloodthirster summoning lying in the pipeline.....
And once the ritual's complete there's no more sorcerer and no more detection. I'll give you that cloaked Marines are a good thing, but that requires the third tier base, requiring a lot of resources, squads such as Tau Stealth Suits and Rangers are cloaked from the off, but both have their downpoints ( Stealth Suits are low number and low strenght, Rangers are limited to one squad for a start ).
I won't disagree that there is room for CHaos to certainly gain an edge from the infiltration element, but perhaps just because of who I've played against previously, I don't to find that cloaked Marines really give me an edge except when I sit back and defend, which isn't really a favoured tactic of mine. I'd rather sacrifice that for a detection unit which doesn't a) suck ( Cultists ) or B) isn't my commanding unit.
I'm actually enjoying being able to have a proper Dawn Of War conversation.  Other forums I've been to don't tend to have any players around.
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But why do you posses your sorcerer with the blood thirster instead of possessing a cultist squad aspiring champion(this kind of champion is very quickly produced!

)? Then simply delete de cultist squad(yeah...2 squad cap blows major time!) and charge with your little army and shed blood for Khorne.

The fact that chaos doesn't get infiltration troops from the begining really doesn't matter. Once you got them to be invisible you can quit using other units(including vehicles) and start harassing your enemy.
Tau stealth suits are very weak.....way too weak considering the fact that they possess a burst cannon( if you played the tabletop game you know what a burst cannon on every member of the squad can do

).
And what's the problem with the sorcerer beeing a detection unit? He's a detector that doesn't die in a few shots...always gets in the middle of the fun( and detect invisible units of course), he can teleport, he can cast spells.... I actually prefer a detecting commander rather than a unit. And if I'm not mistaking...the Chaos lord can use the Tainted auspex to reveal infiltrated units at a cost of 25 energy....even in his Daemon Prince form(at least I think so).
Yeah...Dawn of war talking makes me wanna play the game again!
@ Scrutator- Yeah...turrets detect infiltrated units....and Tau suck because of that.
The dark Eldar( in Soulstorm) are in the same position....they can't build turrets. Their units are weak in close combat( with a few exceptions like the Talos and the wytches) and very storng in ranged. They resemble Tau quite a lot in their tactics: mobile firepower(serious firepower). And they build just like the protoss in starcraft: simply select the location of the building and it will construct itself after that. Their builders have another role for collecting souls which you can use to cast some spells(they were very useless in the demo). And their commander is lame...he resembles the Imperial General because he needs a retinue to survive besides beeing weak in close combat.