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| Battle-Hardened Approved RPB Bios are held within. |
October 28, 2007, 1:15 AM
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#31
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Magister Julius Aurelius
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,471
Threads: 142
Gil: 3,059,542
Member No.: 703
My Mood:
Rep Power: 9
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Added:
+Summoning Spells:<o:p></o:p>
These spells require most of Julius’ magical energy to be cast, and it would take him some time to replenish his energy in order to summon another creature. Julius won’t be able to take many actions besides defensive spells. Attacking and using offensive spells will be disabled.<o:p></o:p>
<o:p> </o:p>
Summon: Earth Golem Ragnarok<o:p></o:p>
This spells summons the ancient Guardian of Earth, Ragnarok, a monster with boulders as its limps, and with huge arms and legs. This golem has wide shoulders and a torso as hard as the rarest of steels. It heights 7 feet, his shoulders are 5 feet wide and it weights over 600 pounds. <o:p></o:p>
<o:p> </o:p>
Summon: <st1:place w:st="on"><st1>King Sea</st1></st1:place> Serpent Leviathan <o:p></o:p>
The Leviathan is the Lord of the Seas. This huge 20 feet long sea serpent has blue and greenish blue scales covering its wide body, and a huge horn on the forehead of its dragon like head. Its eyes are light greenish blue, and this Lord of the Seas is capable of summoning sea storms, whirlwinds, and huge tsunamis. The summoned creature can only be used on the sea.<o:p></o:p>
<o:p> </o:p>
Summon: Great Dragon Bahamut<o:p></o:p>
The Great Bahamut, lord of dragons. This summon has the body of an armored knight with strong dragon arms and legs. Its wings are huge, metallic, with colors that goes from black, yellow, and red. This beast is 7 feet tall, with broad 4 feet wide shoulders, and weighting over 600 pounds. It has the ability to shot powerful beams of energy and use its wings to cause powerful whirlwinds.
__________________
~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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December 27, 2007, 3:18 PM
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#32
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Magister Julius Aurelius
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,471
Threads: 142
Gil: 3,059,542
Member No.: 703
My Mood:
Rep Power: 9
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New Julius appearance updated, just to let you all know.
*Knight Set 2<o:p></o:p><o:p></o:p>
<o:p> </o:p>He uses a strong, light weight breastplate with the distinctive seal of a sword and a pair of folded wings. Underneath, a chain mail and a silk tunic. He also wears a black belt, leather pants and his armored boots. His shoulder pads are two strong eagle shaped plates that covered his broad shoulders and had a long red cape attached. His strong hands are protected by a pair of silver gauntlets, and underneath the gauntlets he has cotton gloves. His sword is now a three feet long sword, with a green jewel attached at the end of the handle, dragons and runes covering the hilt of a 6 inches long handle, and a hand guard that resemblances a pair of wings. Finally, an eagle head shaped helm, with long red ponytail and golden runes carved around the helms surface, this helm to avoid being recognized.
__________________
~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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February 3, 2008, 7:27 PM
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#33
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Magister Julius Aurelius
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,471
Threads: 142
Gil: 3,059,542
Member No.: 703
My Mood:
Rep Power: 9
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Bio Updated-
The following was added:
-Knight Set 3
-Spell "Letalis Phantasma"
__________________
~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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February 21, 2008, 1:26 AM
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#34
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Magister Julius Aurelius
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,471
Threads: 142
Gil: 3,059,542
Member No.: 703
My Mood:
Rep Power: 9
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Name: Cairn Crey Rosencrant Valthere <o:p></o:p>
Prefers to be called: "Valther" or "Crey"<o:p></o:p>
Title: Fallen Knight<o:p></o:p>
Alignment: Neutral <o:p></o:p>
Race: Human <o:p></o:p>
Gender: Male<o:p></o:p>
Age: 35<o:p></o:p>
<o:p> </o:p>
Appearance:<o:p></o:p>
Hair Color: Black with silver highlights.<o:p></o:p>
Eye Color: Hazel Brownish Green, but can also change to yellowish green and grayish green.<o:p></o:p>
Build: Strong
Height: 6'1"
Weight:
-With Armor: 290 pounds
-Without armor: 235 pounds<o:p></o:p>
Cairn is a middle age man whose body has endured the many effects of war. Being part of the Knighthood of Aeden, his body and mind were always submitted to constant training. The muscles of his back, arms and legs are greatly defined, thus allowing him to wear heavy equipment. His face shows a few signs of aging, his eye brows are slightly broad, and he has a cold expression on his face. His nose is middle sized, round at the tip, as a reference, is his mouth is 1 1/2 inches wide when being serious; his nose is about an inch and a half wide. His mouth is fairly broad, his upper lip thinner than the lower lip. He has strong, dexterous hands and wears his hair short. The hair is only long enough to partially cover the right part of his forehead, though most of it is combed to the back. His ears are small and round. <o:p></o:p>
<o:p></o:p>
<o:p></o:p>
Attire/Armor: <o:p></o:p>
Cairn wears a slightly loosen, white shirt with collar with and leather pants slightly loosen as well. The shirt covers his arms as well for more comfort. Over his shirt he wars a light mithril chain mail, worn fitting his arms and torso but letting it lose enough to avoid muscle restrain and speed reduction. The chain mail has no magical properties, and it is used as secondary defensive equipment. Over his leather pants he wears leg armor, which are basically several steel plates merged with a secondary leather pants. This plates cover most of his quadriceps, as well as his lower leg area and part of his knees. As a primary source of protection, he wears a heavy and thick iron plate with steel collar that provides protection for both the torso and neck. The Plate Mail has two layers of steel plates, 2 inches wide, that cover abdomen, the chest is covered by three layers of steel plates, and leather is placed between each layer to avoid over heating that could be caused by the friction of the steel plates during rash movement. On the very center of his plate mail, the area covering his chest, there's a circle with a red orb having a gold ring all round it. The ring is engraved silver runes of "Latin" origin. The engraving reads as follows: "Si vis pacem, para bellum..." which is translated to "if you want peace, prepare for war...". The over all hardness of the armor is strong, great enough to endure and deflect a few piercing blows and enduring blunt weapons. If the main armor is pierced, the chain mail would prevent the weapons from piercing even deeper.
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The armor is of a dark silver color in general, the collar of the plate mail is darker with a coat of dark gold on the edges. As footwear he uses brown thick leather boots, with small steel plates for its black soles. His shoulders are protected by wide dome-like shoulder pads with bent edges, if you stand before Cairn his shoulder pads resemblances a wide "V". His arms are covered with a layer of leather with a layer of one inch wide steel plates, a wide tube like bent steel plate covers his biceps and another one cover his forearms. He wears small shoulder pads made of leather and very thin plates, 1/4 inch for reference. There are times in he has a long black cape attached to his shoulder pads if it has not been ragged during a fight already.
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Personality: Cairn's personality is quite passive, yet he tends to be excessively sarcastic and realistic for his own good, hence why he prefers to keep his mouth shut. He hates injustice and believes that loyalty and honor are above all else. Just like a man who wishes to have a family, Cairn can be very protective sometimes towards his friends, becoming a person willing to commit self-sacrifice if necessary to avoid his loved ones to be harmed. He insists that the best battle is the one that is best to be avoided, and if words can be used to avoid it, then Cairn would walk away from a fight with a few words. Also, he believes that the government is made by the people and for the people, and that monarchs and leaders are just there to make sure the people is safe and satisfied.
<o:p></o:p>
First Impression: When first encountered, Cairn would most likely remain silent to analyze the person who wants to start a conversation with him. If asked, he would usually respond things like "You know the necessary information to avoid getting in my way..." or "Curiosity killed the cat you know...". Though serious, Cairn has an aura of dignity and honor that is clearly noticeable, thus earning the devotion and respect of his followers and friends. <o:p></o:p>
<o:p></o:p>
Strength – He can lift over 230 pounds with his arms alone, and around 400 pounds by using the momentum his legs can give. If he were to fight with his bare hands, Cairn would deal moderate damage, for example: if an opponent has 600 of health with minimal defensive capabilities and not wearing armor, he would deal 50 of damage per punch. If he hits the face, he would deal 100 of damage. The amount of damage varies from opponent to opponent. <o:p></o:p>
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Speed: Due to his armor, Cairn is not the fast type when it comes to running, but he is capable of dodging most attacks if anticipated with moderate speed, most of the time avoiding them by mere inches and sometimes taking direct hits. He can only run at 8 mph and 13 mph at top speed, but it takes like 60 seconds to be build up to this point. <o:p></o:p>
<o:p></o:p>
Endurance: His strong build allows him to wear heavy equipment and his cardiovascular trainings allow him to keep up with long drawn out battles without wearing out, though after four hours he would require to slow down his pace and take deep breaths to gain some air. Since he was once what we call a "foot soldier", Cairn can walk long distances for extended periods of time, and hence why his stamina is high. He can also jump like two feet from the ground if it's a quick leap, and four feet if he gains enough momentum. When he has his armor unequipped, his speed and stamina are doubled yet his endurance against piercing attacks such as swords is halved.<o:p></o:p>
<o:p></o:p>
Reflexes: Cairn is of the ones who prefer to anticipate his opponent's attacks if given enough amount of time, like 50 seconds per action. His well trained reflexes allow him to quickly react to attacks originally began to be executed four feet away from him in less than thirty seconds, dodging 70% of the attacks with ease. Though when the distance is shorten, Cairn depends on how quick the attacks are performed, allowing him to decided between eluding or parrying an incoming attack.<o:p></o:p>
<o:p></o:p>
Fighting Style: Cairn despises dishonorable battles, a fight for him is like an initiation to the path of immortality, and any life could end at any moment. He believes that immortality, the ability to have your name be spoken through ages, is there to be taken if we are willing to fight for it. He is quite of the technical type, mainly focusing on counter attacking and defense, but he can shift to a more offensive strategy focusing on 1/4 counter attacking and 3/4 attacking. <o:p></o:p>
<o:p></o:p>
Weapons: <o:p></o:p>
Long Broadsword/ Judgment: This sword consists on a 5 feet and 6 inches long blade from tip to handle. The blade of the sword is about 4 feet long, 1 foot wide and 4 inches thick. Forged along the main blade, it has a 3 feet and 6 inches long plate that it’s made of a hard alloy of gold, mithril and stainless steel, which gives it a dark golden color. The plate is merged to the main steel and placed on both sides equally, with ancient runes of unknown origin, some believe is "Latin" but the text is barely legible. On the very center, the sword has a thin 3 feet and 4 inches long, 1 inch wide and 1 inch thick plate that runs from the hand guard and the blade are merged and goes to the tip of the sword. The hand guard consists on a wide plate set horizontally, the plate is 3 inches long, 1 foot and 2 inches wide and 3 inches thick, and it has an orb that changes its color attached on the center on both sides. The handle of the sword is 1 and 1/2 inches thick, triangularly shaped, and 8 inches long, the end is round and black. The handle is covered with black leather with golden lines.
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The sword is made of silver, gold and iron alloy (30% gold 70% stainless steel), but mainly the magical component known as orichaicum, the strongest steel known to man, yet is destructible and has to be re-forged with orichaicum when broken. It has magical properties, most of them aligned to the color of the orb it has attached. Depending on the color, so are its abilities and magic defense addition of 20% to the current element except for the Rainbow Color/Prism Element:<o:p></o:p>
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*Red-Fire
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*Blue-Water<o:p></o:p>
*White-Light<o:p></o:p>
*Black-Darkness<o:p></o:p>
*Brown-Earth<o:p></o:p>
*Green-Wind<o:p></o:p>
*Magenta-Thunder<o:p></o:p>
*Cyan-Ice<o:p></o:p>
*Rainbow Color-All elements, Mag Def increased by 50%, deals 30% extra damage on all enemies aligned to any elemental attribute. Deals normal damage to non-elemental enemies. Only obtainable when previously absorbing all of the elements above.<o:p></o:p>
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-On a side note, the element of his sword also affects the types of spells he can cast. Prism Element allows casting any type of spell.
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<o:p></o:p>
Abilities: <o:p></o:p>
<o:p></o:p> Master Blacksmith: Able to wield any forging item, component and tools to repair weapons, armors and other gear. Cairn is also able to craft any item with the adequate tools and components. This ability was learned during his training at the Madabrian Mines when he was 23 years old. Master Blacksmith Varon, a dwarf, was the one who taught him this art.<o:p></o:p>
Elemental Absorption (weapon): Able to absorb small portions of elemental energy and infused it to his sword. If allowed to absorb enough energy, he will enter in a state of “Rush Mode”, of course, this rarely ever happens.
<o:p></o:p>
Rush Mode: Allows Cairn to dual cast spells from the same elemental attribute of his sword, and reduces energy cost by half. As a fundamental requirement, Cairn must absorb a tremendous amount of elemental energy of any attribute, and will only cast spells aligned to that attribute. Rush Mode expires after an hour (3 Cairn Posts), and after expiring, Cairn’s sword will return to non elemental attribute, requiring him to recharge his sword to be able to cast any spell. <o:p></o:p>
<o:p> </o:p>
Last Chance: Able to endure any (non-instant-kill) attack and retain at least enough stamina to stand and fight, but healing or stamina restoration is greatly advised to avoid exhaustion. To ensure this magical ability is successful, Cairn summons all of his magical energy and restrain from casting any spells for at least a an hour, maybe two. (Post duration: about 4 Cairn posts)<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
Magic: <o:p></o:p>
The type of magic he can cast depends on the color and elemental alignment of his sword, thus limiting him to that element. When a spell is cast, Cairn must wait for his energy to be restored, which usually takes like 30 minutes (2 of my posts) between cast. After casting up to 5 spells in battle, Cairn is unable to use any more magic until 120 minutes have passed (4 of my posts). The spells take about 25% of his energy when cast, consuming all 100% of his energy when 4 are used. Offensive and status enhancing spells take like 50 seconds to be used, healing spells take 2 minutes and shielding spells take like 30 seconds but an extra cost of 5% to be done. <o:p></o:p>
The spells are classified as:<o:p></o:p>
-Offensive/Status Enhancing Spells<o:p></o:p>
-Healing Spells<o:p></o:p>
-Shielding Spells<o:p></o:p>
<o:p> </o:p>
Fire Element:
Enchantment: "Flamma Incantamentum"<o:p></o:p>- Firestorm Blast: Cairn gathers heat around him within the palm of his hand to summon forth a flaming ball of energy. The ball of energy is about the size of his torso, and its heat intensifies by the second. If performed in an area with a high temperature, the offensive attributes of this spell are drastically increased. If performed in an area with high temperature, the spell is cast almost instantly and if made in an area with low temperature, it takes quite some time to summon the spell. Offensive spell.<o:p></o:p>
- Flaming Edge: Cairn gathers heat around him to summon flames to surround his sword, thus increasing the sword's strength and range from its normal length to 3 inches more. The sword is engulfed with a burst of fire that leaves a trail of flames with each swing. Offensive Spell<o:p></o:p>
- Inferno Cataclysm: Cairn absorbs elemental energies aligned to fire as well as sunlight to infuse his sword with enormous power. Having his dexterity greatly increased, his sword swings are hard to evade for enemies with low speed, and it scorches anything it strikes. The spell also has a long range effect, allowing Cairn to unleash flaming tornadoes with each sword swing that will head forward and disappear with impact. Offensive Spell. <o:p></o:p>
<o:p> </o:p>
Water/Ice
Enchantment: "Gelum et Aqua Incantamentum" <o:p></o:p>- Healing Rain: Cairn gathers the humidity of the air to summon forth a healing rain that replenishes up to 75% of his stamina. The rains also have the ability to ease the pain of cuts and other sorts of wounds temporarily by 60%. Healing Spell
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- Leviathan's Aura: Cairn gathers the humidity of the air to summon forth a thin energy shield that covers his body and slowly replenishes stamina. The shielding lasts for 20 minutes, with a healing ratio of 5% per minute. Shielding Spell<o:p></o:p>
- Diamond Blade: by absorbing a significant amount of ice attributed energy, Cairn is thus capable of summoning the ice/water attributes to enhance his damage against enemies weak to said attribute. The spell makes the sword take a light bluish aura with several ice crystals sprouting from within the sword as razor blades, making the edges of the sword point. Upon landing, the affected area is temporarily frozen, limiting movement. Offensive Spell<o:p></o:p>
Light/Thunder
Enchantment: "Lucis et Relampadare Incantamentum"
- Sacred Barrier: Cairn calls for the power of the purity of soul to summon forth a powerful barrier to shield him from magical attacks. Unfortunately, to perform this enchantment Cairn must stand on the same area in which the shield was called. Shielding Spell<o:p></o:p>
- Blessed Edge: His sword is surrounded by a pale whitish golden aura, flames of purifying light are all over the edges of the blade, blessing it with holiness and granting the ability to cast away evil. The sword increases the sword's deflective abilities as well as endurance, making it harder to destroy. Offensive Spell<o:p></o:p>
- Alastor's Rage: The sword is possessed by a ferocious thunder entity, thus increasing to maximum damage his power against water based enemies. Of course, it lowers offensive damage against earth and wind based enemies. Also grants the sword to cut through energy barriers that are not aligned to the element of earth. Offensive Spell<o:p></o:p>
- Judgment: Cairn must devastating holy spell. By summoning the purity from the souls around him and even his own, Cairn is granted the ability to purify evil with the edge of his sword. Thus granted, his sword takes on a reddish orange aura, illuminating his surroundings if located in a dark area. Offensive Spell.<o:p></o:p>
Darkness
Enchantment: "Noctis Regis Incantamentum"
- Shadows of the Past: Cairn summons an afterimage that follows his every move, as if there were two of him. This increases evasion significantly by 70%. Of course, strength is reduced by 15%. Offensive Spell<o:p></o:p>
- Sword of Punishment: Cairn summons the forces of darkness, thus granting his sword a reddish black aura that surrounds it. The sword is engulfed by hatred and grief, thus becoming extremely lethal. With each strike, the sword intensifies its sharpness and strength, making it more and more deadly until it reaches the point of being able to instantly kill a target. As a side effect, Cairn's speed is drastically decreased, as well as his dexterity making his moves easy to dodge, but he gains 50% more endurance. Offensive Spell<o:p></o:p>
Earth/Wind
Enchantment: "Terra et Ventus Incantamentum"
- Gaia's Blessing: Cairn calls for the spirits of the land to summon numerous stone spears, each 6 feet long and 1 foot wide, and allows him to send them to pursue his opponent. Due to the weight of the spears, this is not a very quick attack and could be mainly used for counter attacking. Shielding Spell
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- Cosmic Destroyer: Cairn summons forth huge flaming boulders from the heavens to cause explosions around him. The explosion spreads up to 3 feet from the targeted area. Offensive Spell + 25% extra energy cost.
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- Pegasus' Wings: Cairn summons the blessing of the mythical "Pegasus", the flying horse from Greek Mythology, to increase his speed beyond his own limit. His top speed is increased by 50% of its original value. Of course, strength is spent as a cost. Offensive Spell
<o:p> </o:p>
Prism Element
Enchantment: "Combinatio Elementum Incantamentum"- Heaven Sword: merging all elements within his sword, Cairn summons the power of all the forces of nature, thus creating a ferocious weapon. This ability combines the effects of “Flamming Edge”, “Blessed Edge”, “Inferno Cataclysm”, “Alastor’s Rage”, “Sword of Punishment”, “Diamond Blade” and “Judgment”. " altogether. Though a powerful ability, it limits Cairn from using any other spell, and can only keep this ability for short periods of time. No wonder why he only uses it for a finishing move. Offensive Spell, takes extra -25% of his energy.<o:p></o:p>
- Sword of Apocalypse: Cairn summons all of the energies that have gathered within his sword to summon forth his ultimate spell. His sword thus combines all of the effects of “Flamming Edge”, “Blessed Edge”, “Inferno Cataclysm”, “Alastor’s Rage”, “Sword of Punishment”, “Diamond Blade” and “Judgment” as well, similar to his “Heaven Sword” spell. As a high cost, all of his magical energy is consumed to fuel the sword and sustain its unstable nature. The sword takes on a yellowish red aura around the edges; the blade itself darkens with its core glowing vivid red. Legends tell that this very spell is fueled by the soul of the greatest of demons, purified by the most sacred of altars and put at the command of the heavens to bring judgment upon this land.
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Other Skills: <o:p></o:p>
Master Blacksmith: Able to wield any forging item, component and tools to repair weapons, armors and other gear. able to craft any item with the adequate tools
*Additions to be made sooner or later...*
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History: Cairn Crey Rosencrant Valthere was born on April the 3rd, during the year of our Lord Balian on 1487. Being born of a family of knights, Cairn was raised as a honorable man. His parents, Lord Victor Rosencrant Lancaster and Irene Valthere Isaldir, were renowned for their influence in society, mainly his father from being a member of the Aleria Guard, Lord Balian's personal body guard. The <st1:place w:st="on"><st1>Kingdom of Seseu</st1></st1:place> located to the northeast of Albabra, is ruled by the Aldamit Family, Lord Balian being the head of the household. <o:p></o:p>
<o:p> </o:p>
Being born a privileged child, Cairn did not allow his status to tarnish the honor of being humble, so he spent much of his time with other soldiers rather than staying at home. As the years passed, Cairn became experienced in all sorts of skills, developing many abilities and soon becoming head of the Aleria Guard himself, when his father opted for retirement. Sadly, the good times were soon to be gone, for a tragedy would stain Cairn's life.
On a mission in which they were assigned to defend the borderline between Aldabra and Sesau, Cairn faced the advancing Aldabran Armies and kept his ground for as long as he could. Even though he did all he could, there was a factor he did not foresee: betrayal. His friend Charles Masia, a former captain and now sworn enemy, handed down the frontier fortress and blamed Cairn for it. Cairn faced trial and was stripped of his position as head of the Aleria Guard, thus falling in disgrace. Swearing he would clean his name, Cairn now sets on a journey to proof his innocence and gain the life he lost... <o:p></o:p>
<o:p></o:p>
__________________
~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
Last edited by Judge Zargabaath : March 8, 2008 at 1:33 AM.
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February 23, 2008, 2:38 PM
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#35
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Magister Julius Aurelius
Class: Global Moderator
Level: 51
HP: 900/900
MP: 220/220
EXP: 42
Join Date: October 2006
Location: The world is my playground.
Posts: 5,471
Threads: 142
Gil: 3,059,542
Member No.: 703
My Mood:
Rep Power: 9
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New one for Corruption RP, but I'll post it here to make sure I don't lose it:
Agent Code Name: Agent ATIU-356 or "J"
*Alpha Tactics and Investigation Unit-Unit # 356
<o:p></o:p>
Real Name: Jonathan David Saint Richardson<o:p></o:p>
Ethnicity: US Citizen with latino characteritics<o:p></o:p>
Age: 29<o:p></o:p>
Gender: Male<o:p></o:p>
Height: 6'3"<o:p></o:p>
Body Build: Strong<o:p></o:p>
Eye Color: Hazel *most of the time a greenish grey*<o:p></o:p>
Hair Color: Jet Black with brown highlights
Skin Color: Light tanned
Complexion: Caucasian/white
Appearance: Jonathan is a tall man with a threatening look on his eyes. Always suspicious of his enemies' next move, he lives by his own rules "the one who hits first, hits harder!" and "keep your friends close, keep your enemies closer." Among his notable characteristics are his middle sized pointy nose, his small ears, his sharp eyes and eyebrows, his thin mouth and his short hair. His eyes always have a serious expression. Most of his body has been trained to top-conditioning by the US Army. He build up strong arms and legs to keep up to long drawn out battles, pursuits and running. He has a scar on his back, apparently made during a fight against his former late friend, Enrico, a year ago.
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Attire: Jonathan wears an expensive black tuxedo, with white shirt and black necktie. His shoes are made of leather, black in color, and he wears white soft socks. He also wears a dark brown belt. Among his personal items are his gold watch, his sun glasses, his wallet containing many photographs of his family, a simple gold ring, his Agent Badge and ID Card, and his Black-Razor cellphone.
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Weaponry:
-Desert Eagle
The Desert Eagle is a large caliber gas-operated, semi-automatic pistol. The Desert Eagle is fed with a detachable box magazine. Magazine capacity is 9 rounds in .357 Magnum, 8 rounds in .44 Magnum, and 7 rounds in .50 AE. The Desert Eagle's barrel features polygonal rifling. The pistol is mainly used for sport, target shooting, and hunting.
-Golden Desert Eagle: A more powerful variant of his main Desert Eagle. It has faster shooting and reloading, taking less than 10 seconds to unleash 10 bullets on a target. It has higher ammunition capacity, enhanced from 9 rounds to 15 rounds each magazine.
-Desert Eagle Magazine: each hold rounds for reloading, one with 9 rounds capacity for the normal Desert Eagle, and the other with 15 rounds for the Golden Desert Eagle. It uses .440 magnum caliber made by the Cor-bon Company. In designing the .440, Cor-bon created a lighter recoiling round with as much or greater penetrating power than the .44 Magnum. The round has a flatter trajectory, and leaves the barrel faster than either the .50 AE or the .44 Mag. However, the cartridge has never taken off, and has remains fairly expensive.
Personality:
<o:p></o:p>Jonathan has a very self centered personality ever since he was betrayed by his late friend Enrico, 4 years ago. It was during one of their missions when they intercepted a well renown drug lord. Apparently, Enrico's loyalty was bought by the drug lord's money, forcing a confrontation between Enrico and Jonathan in an abandoned factory that was scheduled to be demolished. Most of the time, Jonathan is seemed as a quiet, cool, collected individual, always follows orders without questioning and has the cold blood to accomplish the cruelest of missions. No wonder why he ranked up so fast.
Character Quirks: *working on it..*
Character Motto [Optional]:
-"Si vis pacem, para bellum..."/"If you want peace, prepare for war..."
-"Keep your friends close, keep your enemies closer."
-"Loyalty is not a right, its our duty."
Backstory: Jonathan was born in June 23, 1979 in Philadelphia, Pennsylvania. His parents are Greco Saint Marlon, an ex-officer of the US Army and Amelia Richardson York, who is now a retired teacher. Little Jonathan grew up a mid-class life, though he spent most of his time dreaming about becoming a soldier like his father. His father taught him that no matter how sad he felt, a true soldier would never allow his feelings to be so easily reflected on his performance, that a soldier must never allow the heart to blind reasoning, and that a soldier lives to protect. Living up to these teachings, Jonathan worked hard to get the best grades in school, and felt deception and grief each time he seemed to be "failing"at his work. As soon as he graduated from the Lincoln High School (his father insisted that his son had to study in the same school as he did) Jonathan began his carrier as part of the US Army, and participated in numerous missions associated with espionage, tactics and rescue squads. Three years he served as he ranked up through the ranks, was transfered to the Marines and was trained as a weapon specialist, also becoming a renown sharpshooter. 2 years later after that, Jonathan retired from the Marine Corps, his excuse was saying that he wished to add some peace and balance to his life. Yet he couldn't keep himself away from his soldier like life, so he decided to join the New York Police Department. His past as an ex-Marine served him well, since he was boosted through the ranks in about two years. Due to one of his missions in which he tracked a well renown drug lord and uncovered Enrico Hernandez's corruption, he was offered a position in the Federal Bureau of Investigations (FBI).
<o:p></o:p>PS: Don't ask me details about Philadelphia, or anything like that because I just picked a random location in USA and based my character on what I could find.
Character Photo: (hmmm....I'll try)
Image given by "Contra Fates"
Jonathan David Saint Richardson
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~DIVIDE ET IMPERA~ ~IPSA SCIENTIA POTESTAS EST~ ~SI VIS PACEM PARA BELLUM~ ~PARVUS ERROR IN PRINCIPIO MAGNUS IN FINE~ ~ERRARE HUMANUM EST~
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March 8, 2008, 1:11 AM
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#36
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Peace is the Path.
Class: Veteran Member
Level: 6
HP: 174/200
MP: 100/100
EXP: 10
Join Date: October 2006
Location: Dartmouth, Nova Scotia (Canada, eh?)
Age: 19
Posts: 1,542
Threads: 101
Gil: 8,469
Member No.: 844
My Mood:
Rep Power: 5
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You're the oldest on the HoW list, so you first I guess Mwahahahahaha... PH34R M3!!
First issue I see is the Personality. Yes, it is concise to a certain degree, but I think it's too concise. I can't really picture what it is your character would be like, were I to have been hanging out with him for a long time and we got to be pals. It's just too short, we need a fair bit more. It might be helpful to imagine him in situations you've been and analyse his reaction to those situations.
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