This is my RP Character.
Name : Arthvader
Race : Human
Job : Bounty Hunter
Class : Fighter / Mage / Sword fighter (2-swords style)
Age : 19
Hometown: Unknown (Refuses to tell, as he was exiled from his village. (Reason for exile: Read Bio to find out)) There's a big gate Surrounding the village, and before the gate, lies a dense forrest filled with creatures waiting to ambush unsuspecting people.
Appearance:
Hair: ^^^^^ Spike
Hair color: Brown
Eyes: Brown
wears a green tunic with matching cap. The tunic has Phoenix emblems around it. He has a Blue shirt underneath his tunic. He is also wearing Blue Pants, with a brown belt. His flaming swords are strapped behind him in the shape of a X. His Mana Sword is set vertically behind the flaming swords.
Origin/Birthplace:
Unknown
Current Residence:
None, he's a traveler (Journeying with Shen and the rest of the Dungeon Crawlers team.); Balamb Garden (Balamb Garden RP)
First impression:
When you see him for the first time, You'll probably see him training with either magic, or beating up nearby object with his fists. In that case, you have ought to be careful approaching him, because you might get in the way of his training and end up with a broken area. If he's not training, he'll be relaxing and it'll be easier to greet him.
Personality:
When not in battle, Arthvader tends to be generous, but whenever he get's into a battle, he changes his mood to a serious one.
Weapons:
a pair of flamming large broadswords - His primary weapons. The swords emanate fire from the blade, capable of fire damage.
THE Mana sword - a legendary blade that he found prior to leaving the cave after finishing the mission with the Dungeon Crawlers. It has what it looks like vines hanging around the sword. The blade itself is capable of cutting even steel. The sword is capable of letting it's user capable of using earth magic. Apparently, Gilgamesh was looking for that very weapon prior to him and Arthvader's fight.
and his fists (he consideres his fists his strongest method of fighting, as well as a last resort).
Ability:
Due to intense training, Arthvader can learn various physical skills known as blitz. He is also capable of casting some of his ultimate magic thanks to the mages who trained him (Although he can only use these spells during life threatning fights and decisions).
During the final battle with ExDeath, he lost all of his senses due to ExDeath casting Death, but was able to return to the living while obtaining his 7th sense and was able to bring forth a gold-like aura which increased the power to the point in which his attacks moved at the speed of light, dealing the ultimate armour of damage.
Spells:
(Note: Most of these spells are based on Phantasy Star)
(Note 2: Here's an example of what I mean by Mana Drain: As Arthvader casts a spell, the level of the spell will determine how much of his magical energy will be drained. If he uses too much magic, he'll start to mentally fatigue, not enabling him to casts spells for a while.)
Basic Series: Spells that don't require much magic.
Mana Drain: Minor
Foie - A fire elemental magic attack that sends out a fireball.
Barta - a Ice elemental magic attack that sends a pillar of ice towards an enemy. can hit multiple enemies in a linear formation.
Zonde - a Lightning elemental magic attack that hits only one enemy.
2nd Series:Stronger then the basic series, but requires more magic.
Mana Drain: Moderate
Gifoie - 2nd level fire elemental magic that creates a ring of fire around the caster. capable of hitting multiple enemies.
Gibarta - 2nd level Ice elemental magic that forms a beam of ice that extends to 5 feet. capable of hitting multiple enemies. also capable of freezing.
Gizonde - 2nd level Lightning magic that hits a single target. can hit multiple enemies in a chain if nearby.
3rd Series:the most powerful of the three spells. using these spells can take alot more magic than the 2nd series.
Mana Drain: Major
Rafoie - max fire spell level that creates a small orb around the enemy, then explodes, dealing massive fire damage. can target multiple enemies.
Rabarta - Max ice spell level that creates a mist of ice below the caster. expands to a 4 feet radius. capable of hitting multiple enemies. capable of freezing enemies.
Razonde - Max Lightning spell level that forms electricity around the user. expands 2 feet Radius. capable of hitting multiple enemies.
Support Magic:
Resta - Healing spell that Arthvader can use to restore his health. can also be used to heal others. Mana Drain:Minor(Self) Moderate(Multiple)
Blitzes: Physical abilities that Arthvader can use if he fights barehanded.
(Note 3: These are not spells.)
(Note 4: When it comes to using Blitz, he is required to use physical strength. As he continues using these techniques, He will eventually fatigue from all the times he attacks.)
Pummel - Moderate physical damage to one random enemy regardless of enemy defense
Aura Bolt - Holy-elemental blast to one random enemy
Suplex - Lift enemy into air and send crashing down for high damage
Fire Dance - Uses spirit to engulf all enemies in fire damage
Mantra - Lifts status ailments and heals all characters except self (amount of healing is equal to current HP divided among allies)
Air Blade - Lift enemy into air for wind damage to all enemies
Spiraler - Sacrifice self to restore HP and cure status ailments
Bum Rush - Attack single enemy for massive damage regardless of enemy defense
Ultimate Spell:
GRANTS - A powerful spell that targets a single opponent. The spell sends down a powerful beam of light, Seriously damaging the target. This spell can be seen as a different version of the spell HOLY (refering to the FF1 varation of Holy).
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Summons:
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Holy Phoenix

Method of summoning:
Arthvader Uses some of his own magic energy to form a circle to call out the phoenix.
Summons's Ability:
The phoenix has the ability to revive anyone who has lost their life as a result of battle. The phoenix also has the ability to heal anyone who's an ally of Arthvader. As it keeps using this ability, the phoenix is eventually drained of it's magic and has to return to it's resting place to restore it's magic.
Cost for the user:
A portion of his strength is drained for the phoenix's summoning. also, Arthvader will constantly suffer damage as the phoenix takes damage. Also, Arthvader's spells will be drained to a certain point.
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Gilgamesh
Method of summoning:
Gilgamesh rests inside a Pendant, in which Arthvader can call out without any consequences. If pendant were to be broken, Arthvader will have to create another one. otherwise, if Gilgamesh were to fall in battle, he'll be gone for good.
Summons's ability:
He is capable of using powerful weapons that he has obtained during his and Arthvader's journies.
Spells:
None, as he prefers weapons
Bio on Gilgamesh:
Gilgamesh is known to many as the master of weapons. He was ExDeath's Right-hand man. When Arthvader met him the first time, they fought, and Arthvader was victorious, despite the fact that he could've killed Arthvader, and managed to escape after the fight. When they met the second time, he was slain by Arthvader when he performed his ultimate move, the Bum Rush Blitz. he then revealed that he was ExDeath's right-hand man(Please refer to Dungeon Crawlers), who wanted him to kill Arthvader. Later on, when Arthvader has decided to start his intensive training to prepare for the challenges that lie ahead(Tales of FFF, Dundeon Crawlers, Training Grounds), he was somehow revived and warped to Arthvader's location, and decided to join him after being revived from the dead, revealing that he really didn't wast to kill his opponent earlier on, despite ExDeath's orders.
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BIO:
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Back where he came from, Arthvader was considered a troublemaker, due to the fact that whenever he gets into fights, he tends to ruthlessly beat his opponents to the point that they can't move anymore. One day, a bandit came to town, pillaging the townsfolk of their weapons. Willing to challenge the bandit, Arthvader went to challenge the bandit. during the battle, something happened to Arthvader. He, for some unknown reason, He went on a berserk rage that killed the bandit. The villagers, both in awe and shocked at what he did, They decided to exile Arthvader from the village so that way they don't risk him possibly destroying the village. Along his Journey, he trained constantly to keep his rage in check in order to maintain his sanity. He eventually met a village of mages that trained him in the art of magic. After years of training, he managed to learn some of the village's ultimate spells, learned to summon a phoenix that he treated as a friend. remembering the Tragedy that occured back at his village, he decided to leave the village of mages, and then became a bounty hunter, using his skills as a fighter and as a mage to help out those in need.