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Arthvader's RP Character
Old June 7, 2007, 2:05 AM   #1
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Arthvader's RP Character

This is my RP Character.


Name : Arthvader
Race : Human
Job : Bounty Hunter
Class : Fighter / Mage / Sword fighter (2-swords style)
Age : 19

Hometown: Unknown (Refuses to tell, as he was exiled from his village. (Reason for exile: Read Bio to find out)) There's a big gate Surrounding the village, and before the gate, lies a dense forrest filled with creatures waiting to ambush unsuspecting people.

Appearance:
Hair: ^^^^^ Spike
Hair color: Brown
Eyes: Brown
wears a green tunic with matching cap. The tunic has Phoenix emblems around it. He has a Blue shirt underneath his tunic. He is also wearing Blue Pants, with a brown belt. His flaming swords are strapped behind him in the shape of a X. His Mana Sword is set vertically behind the flaming swords.


Origin/Birthplace:
Unknown

Current Residence:
None, he's a traveler (Journeying with Shen and the rest of the Dungeon Crawlers team.); Balamb Garden (Balamb Garden RP)

First impression:
When you see him for the first time, You'll probably see him training with either magic, or beating up nearby object with his fists. In that case, you have ought to be careful approaching him, because you might get in the way of his training and end up with a broken area. If he's not training, he'll be relaxing and it'll be easier to greet him.

Personality:
When not in battle, Arthvader tends to be generous, but whenever he get's into a battle, he changes his mood to a serious one.

Weapons:
a pair of flamming large broadswords - His primary weapons. The swords emanate fire from the blade, capable of fire damage.

THE Mana sword - a legendary blade that he found prior to leaving the cave after finishing the mission with the Dungeon Crawlers. It has what it looks like vines hanging around the sword. The blade itself is capable of cutting even steel. The sword is capable of letting it's user capable of using earth magic. Apparently, Gilgamesh was looking for that very weapon prior to him and Arthvader's fight.

and his fists (he consideres his fists his strongest method of fighting, as well as a last resort).

Ability:
Due to intense training, Arthvader can learn various physical skills known as blitz. He is also capable of casting some of his ultimate magic thanks to the mages who trained him (Although he can only use these spells during life threatning fights and decisions).

During the final battle with ExDeath, he lost all of his senses due to ExDeath casting Death, but was able to return to the living while obtaining his 7th sense and was able to bring forth a gold-like aura which increased the power to the point in which his attacks moved at the speed of light, dealing the ultimate armour of damage.

Spells:
(Note: Most of these spells are based on Phantasy Star)

(Note 2: Here's an example of what I mean by Mana Drain: As Arthvader casts a spell, the level of the spell will determine how much of his magical energy will be drained. If he uses too much magic, he'll start to mentally fatigue, not enabling him to casts spells for a while.)

Basic Series: Spells that don't require much magic.
Mana Drain: Minor
Foie - A fire elemental magic attack that sends out a fireball.
Barta - a Ice elemental magic attack that sends a pillar of ice towards an enemy. can hit multiple enemies in a linear formation.
Zonde - a Lightning elemental magic attack that hits only one enemy.

2nd Series:Stronger then the basic series, but requires more magic.
Mana Drain: Moderate
Gifoie - 2nd level fire elemental magic that creates a ring of fire around the caster. capable of hitting multiple enemies.
Gibarta - 2nd level Ice elemental magic that forms a beam of ice that extends to 5 feet. capable of hitting multiple enemies. also capable of freezing.
Gizonde - 2nd level Lightning magic that hits a single target. can hit multiple enemies in a chain if nearby.

3rd Series:the most powerful of the three spells. using these spells can take alot more magic than the 2nd series.
Mana Drain: Major
Rafoie - max fire spell level that creates a small orb around the enemy, then explodes, dealing massive fire damage. can target multiple enemies.
Rabarta - Max ice spell level that creates a mist of ice below the caster. expands to a 4 feet radius. capable of hitting multiple enemies. capable of freezing enemies.
Razonde - Max Lightning spell level that forms electricity around the user. expands 2 feet Radius. capable of hitting multiple enemies.

Support Magic:
Resta - Healing spell that Arthvader can use to restore his health. can also be used to heal others. Mana Drain:Minor(Self) Moderate(Multiple)

Blitzes: Physical abilities that Arthvader can use if he fights barehanded.
(Note 3: These are not spells.)

(Note 4: When it comes to using Blitz, he is required to use physical strength. As he continues using these techniques, He will eventually fatigue from all the times he attacks.)

Pummel - Moderate physical damage to one random enemy regardless of enemy defense
Aura Bolt - Holy-elemental blast to one random enemy
Suplex - Lift enemy into air and send crashing down for high damage
Fire Dance - Uses spirit to engulf all enemies in fire damage
Mantra - Lifts status ailments and heals all characters except self (amount of healing is equal to current HP divided among allies)
Air Blade - Lift enemy into air for wind damage to all enemies
Spiraler - Sacrifice self to restore HP and cure status ailments
Bum Rush - Attack single enemy for massive damage regardless of enemy defense

Ultimate Spell:
GRANTS - A powerful spell that targets a single opponent. The spell sends down a powerful beam of light, Seriously damaging the target. This spell can be seen as a different version of the spell HOLY (refering to the FF1 varation of Holy).
-----------------------------------------------------------------------------
Summons:
-----------------------------------------------------------------------------
Holy Phoenix

Method of summoning:
Arthvader Uses some of his own magic energy to form a circle to call out the phoenix.

Summons's Ability:
The phoenix has the ability to revive anyone who has lost their life as a result of battle. The phoenix also has the ability to heal anyone who's an ally of Arthvader. As it keeps using this ability, the phoenix is eventually drained of it's magic and has to return to it's resting place to restore it's magic.

Cost for the user:
A portion of his strength is drained for the phoenix's summoning. also, Arthvader will constantly suffer damage as the phoenix takes damage. Also, Arthvader's spells will be drained to a certain point.

-----------------------------------------------------------------------------
Gilgamesh


Method of summoning:
Gilgamesh rests inside a Pendant, in which Arthvader can call out without any consequences. If pendant were to be broken, Arthvader will have to create another one. otherwise, if Gilgamesh were to fall in battle, he'll be gone for good.

Summons's ability:
He is capable of using powerful weapons that he has obtained during his and Arthvader's journies.

Spells:
None, as he prefers weapons

Bio on Gilgamesh:
Gilgamesh is known to many as the master of weapons. He was ExDeath's Right-hand man. When Arthvader met him the first time, they fought, and Arthvader was victorious, despite the fact that he could've killed Arthvader, and managed to escape after the fight. When they met the second time, he was slain by Arthvader when he performed his ultimate move, the Bum Rush Blitz. he then revealed that he was ExDeath's right-hand man(Please refer to Dungeon Crawlers), who wanted him to kill Arthvader. Later on, when Arthvader has decided to start his intensive training to prepare for the challenges that lie ahead(Tales of FFF, Dundeon Crawlers, Training Grounds), he was somehow revived and warped to Arthvader's location, and decided to join him after being revived from the dead, revealing that he really didn't wast to kill his opponent earlier on, despite ExDeath's orders.

-----------------------------------------------------------------------------
BIO:
-----------------------------------------------------------------------------
Back where he came from, Arthvader was considered a troublemaker, due to the fact that whenever he gets into fights, he tends to ruthlessly beat his opponents to the point that they can't move anymore. One day, a bandit came to town, pillaging the townsfolk of their weapons. Willing to challenge the bandit, Arthvader went to challenge the bandit. during the battle, something happened to Arthvader. He, for some unknown reason, He went on a berserk rage that killed the bandit. The villagers, both in awe and shocked at what he did, They decided to exile Arthvader from the village so that way they don't risk him possibly destroying the village. Along his Journey, he trained constantly to keep his rage in check in order to maintain his sanity. He eventually met a village of mages that trained him in the art of magic. After years of training, he managed to learn some of the village's ultimate spells, learned to summon a phoenix that he treated as a friend. remembering the Tragedy that occured back at his village, he decided to leave the village of mages, and then became a bounty hunter, using his skills as a fighter and as a mage to help out those in need.
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Last edited by Arthvader : March 2, 2008 at 3:44 PM.
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Old June 7, 2007, 2:16 AM   #2
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Let me know when you've completed it then. ^__^


Just refer to the character creation template:
http://www.finalfantasyforums.net/ha...ines-4896.html

All areas marked with a blue cross are required.
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Old June 7, 2007, 7:07 AM   #3
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and when you have stopped assumign everyone knows every FF ability by heart I for one have No F*@#ing clue wtf holy and half the other crap is
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Old June 8, 2007, 1:16 AM   #4
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You still have a lot of categories to fill out. ^___^
Make sure you have all of the following categories on your biography:


Name: +
Gender: +
Age:
+

Race: +<o:p></o:p>
If you choose to give your character a unique or otherwise “new” race, please include a thorough description of the origin, behavior, and physical makeup of your character’s race.

Origin/Birthplace: +<o:p></o:p>
Give a brief description of the nature of your character’s birthplace. May include details such as climate, population, state of development, etc…<o:p></o:p><o:p></o:p>

Current Residence:
+<o:p></o:p>
While plenty of RP characters don’t have a frequent, particular place of residency, you may wish to include a city or location at which your character commonly stays. Also include a brief description of the nature of the location.

Appearance: +<o:p></o:p>
You’re character’s physical appearance. This description should include everything from precise facial features to body type and build.

Personality: +<o:p></o:p>
Try not to be too straightforward on this section; your character’s personality is a big part of who they are. Include a thorough description of your character’s attitude towards certain issues. For example…how does your character act in hostile situations? Is your character typically serious in nature or more laid back and passive…Is he/she quick to make assumptions? Generous? Greedy? Take your time here and be sure to cover the whole nine yards. <o:p></o:p>
If there are certain aspects about your character’s personality which you wish to remain secretive, you may simply conceal certain sections of your biography with FFF’s forum spoiler tags. In this case, you should also include an indication that the concealed portion of your biography may contain spoilers regarding your character’s personality.

Intellect/subjects of interest: +<o:p></o:p>
This section basically covers your character’s level of education. What subjects has your character studied. What fields does he or she excel in. What are his or her favorite topics, etc…Try not to go overboard on this section. For example, if you list your character as a 14 year old microbiologist, you'll likely be asked to change your input...<o:p></o:p>
<o:p> </o:p>
<o:p> </o:p>
First Impression:
+<o:p></o:p>
Another important portion of your character’s persona. This section will help fellow role players to obtain a general understanding of how to react to your character in terms of first impressions. When filling out this section, be sure to mention key aspects such as:<o:p></o:p>
How does your character generally portray him/herself to strangers? <o:p></o:p>
Is s/he friendly and outgoing, or...Shy and mysterious?<o:p></o:p>
Is s/he someone who is seemingly easy to approach…or more so cautious and discreet. <o:p></o:p>
Remember…this section is to help others to achieve a ballpark idea of how to approach your character in role plays.


History: +<o:p></o:p>
The history section should include a descriptive account of your character’s life. It isn’t necessary to write this section in paragraph form, and it isn’t necessary to include vast amounts of information. You may find it easier to create bullets, or numbered timelines including outstanding focal points in your character’s past.<o:p></o:p>
<o:p> </o:p>
While you may or may not want certain aspects of your character’s past to be revealed early on, it is still required to mention any crucial events in your character’s history on account of approval. If there are certain aspects which you wish to remain secretive, you may simply conceal certain sections of your biography with FFF’s forum spoiler tags. In this case, you should also include an indication that the concealed portion of your biography may contain spoilers to your character’s past.


These are the required fields and descriptions for each area that is required for regular roleplays...=]

You may wish to refer to eitner my, or Shenorai's bios for references. =]

http://www.finalfantasyforums.net/ha...ters-5889.html
http://www.finalfantasyforums.net/ha...iles-4687.html
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Old June 12, 2007, 9:41 PM   #5
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Arthvader is on a distinguished road
 
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There, I've finished with my character. Can you check, Shenorai, or Nephany?
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Old June 13, 2007, 3:40 AM   #6
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Quote:
Originally Posted by Arthvader View Post
This is my RP Character.


Name : Arthvader
Race : Human
Job : Bounty Hunter
Class : Fighter / Mage / Sword fighter (2-swords style)
Age : 19
Good
Quote:
Originally Posted by #1
Hometown: Unknown (Refuses to tell, as he was exiled from his village)
Even though mysterious character's are good, descriptions of their hometown are encouraged. If you say that your character was exiled, at least add reasons as well as a brief description of the nearby area.

Quote:
Originally Posted by #2
Appearance:
Hair: ^^^^^ Spike
Hair color: Brown
Eyes: Brown
wears a green tunic with matching cap.
His swords are strapped behind him.
Ok, so is that what your character is only wearing? Any footwear? Other equipment? A description of your character is encouraged to help us have a better idea of how your character looks like.

Green tunic, ok, does it has any particular designs? Is it a normal tunic or a special one? Any decoration?

How about:
Arthvader wears a green tunich which covers his chest and the upper part of his legs. The tunic has the design of a pheonix on the back and has steel plates covering the chest, the shoulders and the back. Also Arthvader has a light brown shirt underneath.

Added to that, Arthvader's wears brown leather pants plus his footwear is a pair of light boots specially designed to allow quick movement.


As for the swords...
Are they normal 4 feet long 6 inches wide medium swords? Do they have any custom design? Do they have a special meaning for your character? (if any)

If your Mana Sword is enchanted, does it has an ancient engraving or magical orb attached to it? If it does, where?

Quote:
Originally Posted by #3
Origin/Birthplace:
Unknown
Yeah but even unknown locations have nearby regions, towns and such. Mysterious characters are good but it would be better to know from where your character came. Either way is up to you if you wish to add this part....

Quote:
Originally Posted by #4
Current Residence:
None (Journeying with Shen and the rest of the Dungeon Crawlers)
Yeah but if you are going to use him for other role plays, adding more information to this section would be good. If he is a traveller, you must add that information here.
Quote:
Originally Posted by #5
First impression:
When you see him for the first time, You'll probably see him training with either magic, or beating up nearby object with his fists. In that case, you have ought to be careful approaching him, because you might get in the way of his training and end up with a broken area. If he's not training, he'll be relaxing and it'll be easier to greet him.

Personality:
When not in battle, Arthvader tends to be generous, but whenever he get's into a battle, he changes his mood to a serious one.
Great

Quote:
Originally Posted by #6
Weapons:
a pair of flamming swords, a mana sword, and his bear fists.
Again same question: Are they normal swords? Do they have an specific appearance?

Mana Sword, is this sword a legendary blade or a normal enchanted weapon?
Quote:
Originally Posted by #7
Ability:
Due to intense training, Arthvader can learn various physical skills known as blitz. He is also capable of casting some of his ultimate magic thanks to the mages who trained him.

Spells:
Basic elemental spells (Fire, Blizzard, Thunder)
Healing spells (Resta, Revive)

Ultimate Spells:
MEGID - A spell that he learned that is considered a spell worse than death itself. The spell contradicts around a dark orb around the target. If the spell succeeds, the target will be disintegrated within the orb.

GRANTS - A powerful spell that targets a single target. The spell sends down a powerful beam of light, Seriously damaging the target. This spell can be seen as a different version of the spell HOLY.
I would replace "targets a target" for "Targets an opponent". It's a mere suggestion though....

Holy...there are some who don't actually know how "Holy" looks like since square-enix has changed how the spells looks like, way too many times....

A brief description would be good for the spell "Holy" if you are going to mention it to compare it with one of your spells.

Megido is great Sure it must be useful.



Quote:
Originally Posted by #8
Meteor

Summon:
Holy Phoenix

Summons's Ability:
The Phoenix has the ability to heal anyone the owner considers an ally or friend.

Summons's Spells:
Blizzaga
Thundaga
Firaga
Cura
Ultima

BIO:
Back where he came from, Arthvader was considered a troublemaker, due to the fact that whenever he gets into fights, he tends to ruthlessly beat his opponents to the point that they can't move anymore. One day, a bandit came to town, pillaging the townsfolk of their weapons. Willing to challenge the bandit, Arthvader went to challenge the bandit. during the battle, something happened to Arthvader. He, for some unknown reason, He went on a berserk rage that killed the bandit. The villagers, both in awe and shocked at what he did, They decided to exile Arthvader from the village so that way they don't risk him possibly destroying the village. Along his Journey, he trained constantly to keep his rage in check in order to maintain his sanity. He eventually met a village of mages that trained him in the art of magic. After years of training, he managed to learn some of the village's ultimate spells, learned to summon a phoenix that he treated as a friend. remembering the Tragedy that occured back at his village, he decided to leave the village of mages, and then became a bouonty hunter, using his skills as a fighter and as a mage to help out those in need.
Does the heal ability has any limits? Does it heals a target instantly?

I know, a pheonix...
Still there are some members who don't actually have a clue how a pheonix looks like. If you don't want to write an extensive description, a picture of the pheonix is acceptable.


The Biography was great, brief and complete. It explains much of Arthvader's past.

The RP Bio Overall result:
Good
A few changes here and there and it will be ready for ORPGs.
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Old June 13, 2007, 11:52 PM   #7
Paladin
Arthvader is on a distinguished road
 
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Class: Full Member
Level: 3
HP: 43/100
43/100 (43%) 43/100 (43%)
MP: 100/100
100/100 (100%) 100/100 (100%) 100/100 (100%)
EXP: 60
60/100 (60%) 60/100 (60%)
 
Join Date: February 2007
Location: Naples, FL
Age: 20
Posts: 649
Threads: 9
Gil: 858
Member No.: 4371
My Mood:
Rep Power: 2
There, I've edited some more and it's ready now.
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Class: Triple Triad Head Instructor
KOTR - Holy Knight
A member of the Damned Mercenaries

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