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Why so serious?
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Join Date: November 2007
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I'm going to have to go with X on this one. It was just...more preferrable overall. First off, it had characters with actual personalities, which XII seems to have had a bit of trouble with. Now, don't get me wrong, X's cast was far from the deepest bunch out there, but at least they bothered to go into detail on their backstories, develop them, and give them all some sort of motivation. They were genuinely good characters in their own rights, for the most part, even if they didn't have the depth of Cloud Strife, the emotional impact of Kuja, or the colorful personality of Kefka. Sure, some might say that Tidus was a bit whiny, but I'd like to see how well you take it when you're thrown into an unknown dimension with nothing but a sword that you don't even know how to use.
XII, though...not so much. Sure, Balthier was cool, Vayne was an awesome villain, and the Judges were badass, but I'm afraid a few good characters can't make up for an overall disappointing cast. Vaan is probably the worst of the bunch. Of course, I'm not a member of the Vaan Hater Camp, who despise Vaan just because he looks a bit effeminate and wears an open shirt. The Bishounen look has been around in Final Fantasy since Firion in FFII. However, I will say that I'm a member of the People Who Dislike Vaan as a Character Camp, who think that Vaan is a bad character because he completely lacks any semblance of depth and any sort of personality. That being said, the rest of the cast is really no better.
You've got Fran, the obligatory fanservice with the ears of a bunny or cat (either one is acceptable), Penelo, the lolita fanservice, Basch, the battle-hardened general, Balthier, the admittedly-very-cool person who unfortunately lacks a backstory, and Asch, the rebellious princess. Leading this group is, as mentioned, Vaan, an energetic boy who really doesn't have any reason to be on the journey in the first place. Of course, this would be perfectly fine, if the characters developed over the course of the game. Even the most 2-Dimensional, unlikable character can become thoroughly awesome through a well-written story and good character development. But...to be honest, at the end of the game, once all is said and done, none of the characters have significantly changed over the course of their journey.
However, I will say this for Final Fantasy XII. The storytelling is really good. While the core plot of the game is rather simple, it's presented to us in a very interesting way. Basically, when it comes to XII, the story itself is quite boring, but it's told very well. Contrast this with Final Fantasy X, which has an incredible storyline, but has horrible storytelling. For example, early on in FFX, Auron just comes right out and says Sin is Jecht. Umm...okay. I know he sort of had a reason for telling Tidus so early on, but...that doesn't really make it any less anticlimactic. What I mean is, if we had been told that a bit later on in the game, it would've had a greater emotional impact on the player (and on Tidus). What I'm trying to say is that FFXII has a dull story told in an interesting way, whereas FFX has an interesting story told in a dull way. Both work well. In the end, it comes down to personal preference.
Of course, that's not getting into the battle systems of each game. In this case, I have to say that I really prefer XII's. I've always hated random battles, and, in my opinion, it's about time the series did away with them. I mean, XII's battle system is basically just the ATB System without the random encounters. What most people fail to realize is that XII is very much a turn-based game, you just don't have to wait several seconds for the battle screen to load up. That, alone, is enough to put XII's battle system over X's. The License Board is basically just a more complex version of the Sphere Grid, so there's not much difference there. Though I've got to say, the fact that you need to obtain a certain license to wield a certain sword doesn't make that much sense from a storyline perspective, but then again, Gameplay=/=Storyline, so...whatever, I suppose.
But yeah. FFXII's Battle System>FFX's Battle System. When you think about it, X is just a standard turn-based RPG in every sense of the word. I don't like the fact that you can switch out party members, though. It makes the game too easy...not that it NEEDS to be made more easy than it already is...for the most part. This brings me to my next point. Does anyone else feel that the difficulty curve in Final Fantasy X is a bit skewered? What I mean is, up until the last couple of battles, the game is really easy, but then, around the time it starts working its way towards the climax, it suddenly STOPS being easy. That's just something I noticed, though...
To review:
Final Fantasy X- Great storyline, bad storytelling. Good characters. Good-enough battle system. Terrible difficulty curve.
Final Fantasy XII- Bad storyline, fantastic storytelling. Dull characters with a few good ones (Balthier, Vayne, Judges). Good battle system. Normal difficulty curve.
So I prefer X, mainly because I tend to place more emphasis on storyline when I'm playing an RPG. There just isn't enough difference between the two battle systems to tip the scales in XII's favor.
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