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Reload this Page Which is better X or 12
 
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Old April 18, 2008, 12:08 AM   #11
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I don't think that it'll allow you to use it. It really was a stupid way to go about it.
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Old April 18, 2008, 5:46 AM   #12
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Oh boy.

Yeah, you know what I'm going for. not because it is JUST FFXII, but because there were things in FFX I found simply annoying.

The sphere grid system. I found it incredibly tedious, long winded.

Customization lacked direction too - customizing summons was just stupid, the amount of spheres needed to make one tiny upgrade was silly. Weaponswise, I could have done with a guide!

Though a good story, it dragged at some points, and I thought it would never end. There was also too much in the terms of FMV's.

Getting some of your top celestial weapon boosts just required some ridiculous tasks.

Overdrives were nifty though, as were boss battles. Music, almost perfect. Blitzball = legendary. So, it most certainly isn't a bad game, I just find a fair few imperfections IMO with it.
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Old April 23, 2008, 9:50 PM   #13
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I'm a big fan of 12 but hey 10 is a heck of alot better.

The license board was anoying and I hated that I couldn't learn the good spells earlly in the game were as in 10 you can massivelly over train thanks to overkills giving double exp, gil and items.

Over all since I'm a overtrainer in games like that I think 10 in alot better than 12.
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Old April 24, 2008, 2:45 AM   #14
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I prefer the Sphere Grid, personally. I loved having so much control over my characters' abilities. The License System isn't bad, though. One of the high points with FFXII. It just isn't as good as the Sphere Grid.
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Old April 24, 2008, 11:10 AM   #15
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I don't have a problem with the licence board in XII, although I do think it's unnecessary; there's no reason for the licence board to exist IMO, but it does. :/

I don't think the licence board causes XII to be worse than it could've been though, like I said, I have no problem with it.
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Old April 24, 2008, 11:23 AM   #16
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I didn't really like FFXII. It's battle system really put me off. Though I didn't exactly love Final Fantasy X, either... I found Blitzball, customization, and it's battle system a lot more appealing. But for me, FFX was really lacking in character design.

That, and I really don't think that there was a lot of humour or minigames in FFXII. )=

For me, appeal to a game is mostly about the smaller things rather than the large things.
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Old April 24, 2008, 1:05 PM   #17
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Originally Posted by Anachronistic View Post
I didn't really like FFXII. It's battle system really put me off. Though I didn't exactly love Final Fantasy X, either... I found Blitzball, customization, and it's battle system a lot more appealing. But for me, FFX was really lacking in character design.

That, and I really don't think that there was a lot of humour or minigames in FFXII. )=

For me, appeal to a game is mostly about the smaller things rather than the large things.
I congratulate you for spelling humour with a 'u'

I find the story and the characters to be more important than the little things, but it's just my opinion.

I found XII's story to be boring, along with it's characters.
X had a story that I liked a lot, the characters were goodish, they weren't great. Yet they were better than those in XII.

The sphere grid, is my favourite system, and the License board, was at times tedious.
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Old April 24, 2008, 1:11 PM   #18
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Although I think that FFX is FAR superior to 12 ( at Rulia), I actually like their grid/leveling systems equally. FFX was fun in letting you follow the sphere grid and customize weapons and do other things with equipment/special spheres, while a similar system was followed in 12. As far as the weapon restrictions go in 12, I kind of liked having to spend LP on unlocking weapons/armor/accessories because it made it feel like your characters had job classes. It was neat.
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Old April 24, 2008, 4:39 PM   #19
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I prefered X's to XII's. The license board was complete by the time I was half way through the game, but only one or two of the characters would complete their section of the sphere grid at the end of the story.

Buying licenses was a pain. It meant whenever I came to a town, I HAD to enter the shopping area to buy them. And it wasn't just one shop, there were six types! One for Magicks, one for Technicks, one for armour, one for weapons, one for items and one for gambits! Sometimes you might find a shop that sold a mix, but wouldn't have a large selection
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Old April 24, 2008, 5:44 PM   #20
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Am I alone in thinking that XII is superior to X?

Characters:
Most notable characters of each game:

X - Yuna and Tidus. To me, they were the only characters that actually pushed this story forward, and not because of the romance. I don't feel that the other protagonists had any personality beyond being brooding or annoying.

XII - This game made me appreciate villainy a whole lot more. I loved Cid, Gabranth, and even Vayne. I feel that they had so much more personality than past FF villains. Also, I thought Balthier had the most personality of the XII protagonists. Even though Ashe was a bitch, I felt that was a good thing. There's not bean many bitches in FF.

Voice Acting:
XII > (infinity) > X

Story:
I actually prefer XII's story + setting. I found the world + plot so much more expansive. Spira was just too linear for my tastes. Even the 'plot twists' along the way were a bit predictable. I knew Seymour would end up evil ¬_¬

Soundtrack:
I'll have to give it to X on this one. It had such memorable tracks like The Sending and Otherworld. The music in XII was mostly ambiance ... Suteki Da Ne > Kiss Me Goodbye.

Gameplay:

I preferred XII's battle system and system mechanics. As much as I enjoyed having classes in X, the Sphere Grid was tedious to level. I thought the License Board was so much easier. I could just raep low-level monsters for LP. Admittedly buying Spells and technicks was annoying.

Overall, I feel that XII > X.
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