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The perfect FF Solution
Old July 2, 2007, 12:10 AM   #1
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The perfect FF Solution

What's your ideal Final Fantasy title? Don't mention a pre-existing game; that's not what I'm asking for. Give a run-down of what you think the perfect final fantasy would be using specific aspects of existing FF titles.

My ideal Final Fantasy Game would be:

+ A storyline equivalent to FFVII or FFIX with perfect translations. A thick plot with murder, mystery, and madmen.

+ Character development similar to FFVII; all characters with solid backgrounds and historical accounts. No random, emotional, or pointless characters.

+ Soundtrack composed by Nobuo Uematsu.

+ A battle system similar to FFXII.

+ An attribute system similar to FFX's sphere grid; build your characters classes to your own liking.

+ An ability system similar to FFVI's espers: you learn magic and abilities by junctioning certain espers.

+ A junction system similar to FFVIII; but with advantages and dissadvantages to junctioning magic and summons.

+ Refinement and/or weapon alteration system similar to FFVIII or X.

+ A villain equivalent to Sephiroth and Kuja; wicked and twisted but still classic. =]

+ Overworld option.

+
Sidequest options similar to FFX; plenty plenty plenty.

+ No lack of moogles or chocobos.
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Old July 2, 2007, 12:16 AM   #2
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My ideal FF:

~a realistic story, maybe a combination of the religious sideline of X and the hard reality of VII.

~the main character being a sort of combination of Squall and Cloud, who faces incredible challenges both present and past. I kinda liked it more that way, when the past interferes with the present.

~ the characters are incredibly dynamic, not just stand-bys.

~ the atmosphere of every location is unique, and no repeats of same cities

~ includes the ATB system.

~ Limit Breaks, not Trance modes like in IX

~ not quite fantasy, but not quite reality. Maybe a mix between VII and VIII.

~ ah yes, a thick plot. It has to have many twists and turns, yes, but not too much to render the thing redundant and predictable.

~ A+ soundtrack, one that we'll remember forevermore.

~ introduction of new summons and the return of the old ones like Ifrit, Shiva, and Bahamut.

~ no Marlboros! Actually, I'd love to see those back. >.>
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Old July 2, 2007, 12:22 AM   #3
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I liked having a main character with personal challenges, but...I like my leading man to find his own realizations. It's okay for him to rely on his allies, but being pushed and told what to do (like in FFVIII) is really nerve wrecking. XD

I think FFVI had the best selection of summons. How many summons did that game have anyway?

As much as I hate FFVIII, the marlboros were decent.
FFX had amazing marlboros as well. XD
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Old July 2, 2007, 12:34 AM   #4
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No madmen, no stupid Sephiroth clones, no "overworlds", period. None of this moogle crap (the most unimaginative, worthless characters in FF history), and for gods sake, do NOT allow Uematsu or any other FF composer since FF 5 to make the soundtrack!

The perfect FF game MUST a multiplayer option (online), should be on the Nintendo DS, and have a similar "worlds" setup as Phantasy Star (both a multiplayer AND a single player world). The sound should be a combination of classic 8-bit remixes and heavy techno beats. Basically, if it sounds ANYTHING like the music in Dirge of Cerberus or Advent Children (sorry DB), then it is not acceptable.

The gameplay should be battle focused- the player should technically be able to make a maxed out character without starting a single quest or storyline. However, since the best items will only be available to players who DO quests, this course of action would be suicidal. For this to happen, 90% of the entire playing world must be open from the start- no story driven "walls" designed to block the player from important areas until the developer wants the player to go there.

The actual battle system would be something like a cross between The Legend of Zelda and World of Warcraft. Even a battle system like Lost Magic (if you ever played that game) would be acceptable, though thats a rather bad comparison. The storyline would be more like 24/Batman Begins and a lot less like Pokemon/FF 1.

I can see this selling millions.
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Old July 2, 2007, 12:52 AM   #5
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Quote:
Originally Posted by Adamant View Post
The perfect FF game MUST a multiplayer option (online), should be on the Nintendo DS, and have a similar "worlds" setup as Phantasy Star (both a multiplayer AND a single player world). The sound should be a combination of classic 8-bit remixes and heavy techno beats.
..........Are you taking the piss?

Well anyway for me a Final Fantasy game needs

- A complicated Story to ad to replay value,though a story with out religion it kind of tones the interest down a bit.

- Strong Characters who you find more and more about as the game progresses.Also an Evil Villian and i mean EVIL!

- The Battles, i preffer the Take in terms approach,FFXII just felt like an assult. Limit Breaks are a good idea which should be in,asweel as MP for magic use.

-Level Up System, Good god i hate FFXs sphere Grid!

- Music Compossed by Nobuo Uematsu ( My favourites FFIX's)

- A World Map!, it really made the FF series seem like a big adventure,i really miss it.Also Airships on the World Map.

- Classic Summons,Shiva,Ifirit,Bahumat and Odin are a must in every FF game.

- Different Races one of the many improvments i enjoyed in FFXII we need loads of Seeqs,Moogles and moombas.

- A Good Chocobo System FFVII and FFIX for refferance

- Fun Sidequests and Minigames

- and Dramatic Sequences filled with atmoshpere.

Thats what i want in a Final Fantasy
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Old July 2, 2007, 1:24 AM   #6
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I forgot to mention that there must be hidden character sidequests. =]
Not too many.
A good FF game has like 8 characters.
I think 6 is too few. XD
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Old July 2, 2007, 1:39 AM   #7
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-storyline about war, with some love

-main character who is a emotionally challenged and is female

-turn based combat, with overdrives or "force abilities"(see Wild ARMs 4)

-chocobo's

-a villain like Seymour(mysterious fella who is insane)

-controllable Summons(like FFX Aeons) that are able to fight on their own and can be learned new spells

-chocobo's

- a lot of water in the world, traveling by boat and airship

-leviathan as a major "villain" (like Sin was to FFX)

-an advancement system that doesn't require you to buy spells and every character can unique abilities and spells

-magic is as strong as melee and isn't worthless in "end-game sidequests"

- did i say i want chocobo's?

-and a final boss battle that isn't staged..

-only 2 gear slots(weapon and off-hand) and weapons/off-hands in FFX style(so you don't have to keep on renewing your gear everytime you advance in the game :/)

-dual wield for the thief character


that's about it i think
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Old July 2, 2007, 1:45 AM   #8
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Oh yes, I totally forgot about the war aspect.
I like those kinds of stories, with a grand battle in the midst of something else, I find that it heightens up the suspense a lot and contributes more to the storyline than any other event can.

Also, I would like to add that it should also be more a bow and arrow type of game. I don't like it when they try to mix guns and swords together, but mind you, I liked VIII try though.
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Old July 2, 2007, 1:50 AM   #9
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I prefer to be able to modify my characters to my own liking. In games like FFIX (as great as it was), the characters were already strategically designed. For example, I loved having Eiko in my party, but she was virtually useless with Garnet as my white mage.

FFX was very likeable in that aspect; as was FFVI. I thought the battle system was too easy in X, but I liked being able to develop my characters any way I so pleased. ^__^
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Old July 2, 2007, 1:56 AM   #10
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Quote:
Originally Posted by Nephany View Post
I prefer to be able to modify my characters to my own liking. In games like FFIX (as great as it was), the characters were already strategically designed. For example, I loved having Eiko in my party, but she was virtually useless with Garnet as my white mage.

FFX was very likeable in that aspect; as was FFVI. I thought the battle system was too easy in X, but I liked being able to develop my characters any way I so pleased. ^__^
well, i really like it that my character take on their storywise role... but then again, the only RPGs i've played that really gave character "specific" spells were Dragon Quest and Wild ARMs 4, and there you can use all your character(4) on the battlefield..

but i would already be happy if i didn't have to go buy my spells with gil.. that's just so stupid
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