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Reload this Page What ideas would you like to see in future FF games?
 
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What ideas would you like to see in future FF games?
Old May 3, 2008, 2:31 PM   #1
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Lightbulb What ideas would you like to see in future FF games?

Here is a debate for the members of Final Fantasy Forums. The question I would like to post is:

WHAT IDEAS WOULD YOU LIKE TO SEE IMPLEMENTED IN FUTURE FINAL FANTASY INSTALMENTS?

Let's see what ideas you can come up with!
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Old May 3, 2008, 2:48 PM   #2
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Well I have many ideas that I would like to share

1. A battle system that doesn't a time gauge. Basically attack whenever you wish to
2. A new selection of characters or maybe bringing some of the main characters from FF7 onwards into one game
3. A totally new set of weaponry like more types of guns, swords and advanced weaponry
4. Maybe add Geo-mod technology so you can destroy the environment
5. More mini games
6. A revolutionised new set of monsters instead of using the same ones every now and then

There is many other ideas i would share but I'm a bit too lazy to type it all up
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Old May 3, 2008, 9:55 PM   #3
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Originally Posted by JudgeGabranth View Post
2. A new selection of characters or maybe bringing some of the main characters from FF7 onwards into one game
... But then it wouldn't be a new FF game :\ It'd end up some half-assed rehash. I say leave the characters where they are and just make new characters.
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Old May 3, 2008, 10:33 PM   #4
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1. Non-repetitive monsters like in FF10 and FF12
2. Bosses on which you have to use your brain to beat them
3. Give back flying around the world
4. More side-quests
5. More side-bosses
6. A bit of humor
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Old May 5, 2008, 12:06 AM   #5
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Everything Danijel said, and...

More unique battle systems, while still keeping ideas from the old.
Difficulty settings. I'd love beating it on easy to hear the plot first, then having some fun on hard.
Better minigames.
A bigger world, with different cultures, and, well more realistic in the sense of going ons. Not every town being virtually the same. FF12 was a step in the right direction.
Not too medieval, not too futuristic.
More human enemies, slaying monsters is all good fun, but I want a few bosses with backstroy, not ZOMG TEH GARDIUN.
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Old May 5, 2008, 1:17 AM   #6
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I'd actually like to see a reimplementation of the materia system seen in VII. I had the most fun with it. It was simple and got the job done in my opinion. The newer systems were either too complicated or just tedious to deal with. Not saying they should just stick that system into a new game or anything. Tweaks to it would be sweet but I'd like to see the bases around again because I think it has a lot more potential.

ATB shouldn't be used at all since taking turns hitting each other has become such a turn off for the next-gen. (I personally thought it allowed for more strategy to be implemented).

One thing I don't want to see is another political deal like in XII. I'm all for structure and hierarchy-type conflicts but that went over the top with it and I had real problems paying attention to it.

Better characters would be a plus too. I haven't felt attached to any of the characters for awhile. Last time was FFX, which I enjoyed but not to the extent of VII or VIII, but at least it has that going for it.
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Old May 5, 2008, 1:25 AM   #7
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1. Changeable costumes. It's always nice to see a change of clothes without having to buy a cheat device.

2. Replay value that isn't shit. I was horribly displeased with Crisis Core's and FFX-2's replay value. Restarting the game with all your stats and other shit =/= replay value.

Crisis Core really irritated the fuck out of me with that shit. All it did was make the missions a hell of a lot harder and the story a teeny bit harder. For hard mode to even be a challenge story wise, you'd have to play the game on hard mode from the beginning ffs. Square really cocked it up.

That's all I can think of at the moment.
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Old May 5, 2008, 4:27 AM   #8
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It'd be nice to utilize a more tactical approach to battles; maybe an improved Gambit system. Instead, they could put the Gambits on the spells, actions, etc. instead of giving LOADS of them to characters.

Example
-Fira's Gambits-
Enemies weak to fire
Frozen allies

You would gain action gambits by assigning Ability Points, etc. It'd be much easier than panning through endless pages and assigning them to each character. You just need to assign the action to the character.

Also, I miss world maps.
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Old May 5, 2008, 6:09 AM   #9
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When it comes to RPGs, I put more weight in a storyline, characters, and a decent plot before the gameplay.

I'm just thinking of this in my head, so it might not work out well if it's actually applied, but maybe for the storyline to be different in some way at the end depending on what you do during the game; so basically, alternate endings.

Whether it's different "pairings" where the hero has a special meaningful moment at the end with another character in the game, or even the events after the "final battle" changes things (hell, maybe even the hero dying to save the world or something), and etc...
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Old May 5, 2008, 9:31 AM   #10
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The Gambit system is definitely something that shouldn't be repeated again. I hardly ever commanded my characters when their gambit systems were set up. It the battles a little boring: all I usually do is run circles around the monsters without giving any commands. The next thing you know... Bam! And the monster's gone.

I would like to play a game that is grasping and has a story that really shows what a fantasy is: something like VIII and X. I also want to roam around on the world map again.
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