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| Final Fantasy XII Presumably the last "main" game to be released on the PS2, FF12 broke the tradition of Battle Screens. It was also the sixth game ever to receive a perfect 40/40 score from the Japanese gaming magazine Famitsu. |
August 19, 2007, 11:31 AM
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#31
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Something kind of 'ooh'
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Too many? Lord no. I consider it a shame that not more FFs don't have similar variety; being stuck with a select few types was far too restricting.
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- George Carlin
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August 19, 2007, 3:39 PM
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#32
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Magna Angemon
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As thought I. It was so many to choose from, which is great. I sometimes dislike being limited to one weapon.
I hated FFX's system of weapons because alot of them Looked the SAME even when they had different attributes.
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~*Hayate*~
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August 19, 2007, 3:52 PM
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#33
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Fallen Angel
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Yeah its nice to have different weapons, all the different styles etc.
I particularly loved the samurai swords and the bows, and how with each different weapons the characters would attack in different ways (:
Some of them were pretty pointless though..
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** All I know is that... you're so nice. You're the nicest thing I've seen. ** xnotjustadreamx
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August 19, 2007, 7:20 PM
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#34
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Paladin
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Nah, usually it’s always the opposite of there not being enough, in my opinion. However, given the large scale and setting of this game, I thought the amount of available weapons were pretty normal, actually.
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August 19, 2007, 7:41 PM
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#35
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Magna Angemon
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Well, if this game didn't have a variety of weapons then it would be even worse off then what it kinda is now. I mean...gaining weapons and experimenting is the best part.
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~*Hayate*~
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August 19, 2007, 7:45 PM
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#36
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Banned
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Quote:
Originally Posted by xnotjustadreamx
Yeah its nice to have different weapons, all the different styles etc.
I particularly loved the samurai swords and the bows, and how with each different weapons the characters would attack in different ways (:
Some of them were pretty pointless though..
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Bows are my friend Katanas...while i would love to use them, i dont, simply because i like my tank to be able to carry a shield.
Quote:
Originally Posted by Hayate
Well, if this game didn't have a variety of weapons then it would be even worse off then what it kinda is now. I mean...gaining weapons and experimenting is the best part.
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Sadly....yes 
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August 20, 2007, 11:01 AM
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#37
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Dragoon
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Definately not! I think it was great having such a wide variety of weapons. I also liked the fact that there was no set weapons for each character so you could just get the licence and use it. I thought that was great.
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Currently playing FFVII...again...
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August 20, 2007, 11:07 AM
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#38
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Grand Master Mage
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I love seeing loads of weapons in games. A couple of weapon types in FFXII were totally pointless and I never used them throughout the game but on the overall I tried most of them.
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"Ever since I was small, I've felt different from the others... special in some way. But not like this..." - Sephiroth Final Fantasy VII (B-KoS)
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August 21, 2007, 7:43 AM
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#39
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Newbie
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Some of the weapons which are rather pointless to a normal play through are crucial to the more difficult self imposed limitations such as the low level challenge. Measures provide a way to cast magicks you may not have available at certain stages on your party. Guns, Fomalhaut in particular, are unrivaled damage dealers in an LLC. So while every weapon may not have its use in one mode of play they can be useful in others.
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August 21, 2007, 11:29 AM
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#40
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ShinRa Guard
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I never used staves, poles, hand bombs, measures, mases, ninja swords (like wtf), rods, crossbows etc. I found staves pretty useless because Vaan did great healing for my party even though he was a Paladin of sorts (mix of melee and white magic).
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