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Strength of the Soundtrack
So, one thing I felt from my experience of FFXII (although it didn't really hit me until after my playthrough) is that the soundtrack was rather...average? I don't want to call it bad, because there wasn't necessarily anything wrong with it. It was just that nothing seemed very prominent or striking about it either. There's no particular piece I can look back on and say that I just had to have my speakers up when it played. Instead, outside of the dub (which could be irritable at times), I never felt any real need or desire to have the audio turned up.
I suppose this especially came to mind because FF has spoiled us in the past with some really fantastic soundtracks. So, again, that's not to say that I felt this one was particularly bad, just that it felt ordinary or weaker by comparison.
I think one of the most enjoyable tracks from the game was "Rebellion".
Thoughts?
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XII's OST doesn't have tracks that tug at the heartstrings. in just about every FF game pre-FFX there were always at least 5 tracks that stuck with you 'cause of their emotional chords and strong melody. XII didn't have this, rather the music served to create an atmosphere for the environment. to put it bluntly, it was all about the world, rather than the characters. regardless, i enjoyed the OST for what it was.
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The soundtrack was decent enough. I wasn't really "wowed" by any track besides Esper Battle but there were a few other enjoyable tracks as well. for the most part, it was just there. I think it took more of a background in this game maybe due to the use of voice overs. Although there were long periods of dungeon crawling that didn't involve any conversation.
Tbh, I don't really remember any of the music from FF X either. That's not to say it was bad but I just don't remember any of it.
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Quote:
Originally Posted by Tmoo
XII's OST doesn't have tracks that tug at the heartstrings. in just about every FF game pre-FFX there were always at least 5 tracks that stuck with you 'cause of their emotional chords and strong melody. XII didn't have this, rather the music served to create an atmosphere for the environment. to put it bluntly, it was all about the world, rather than the characters. regardless, i enjoyed the OST for what it was.
I absolutely agree with you, but one must not forget that the composer is not the same, therefore the style is completely different. We got used to those so-called "emotional chords and melodies" because Nobuo felt like they were a good asset in the game, and he was right....
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Quote:
Originally Posted by Tmoo
rather the music served to create an atmosphere for the environment. to put it bluntly, it was all about the world, rather than the characters.
I think this is a very accurate depiction of XII's style of music. It does seem to feed into the atmosphere a lot (perhaps why it's often said to be Star Wars-esque), which could explain why it seems to blend so much, thus failing to stand out as a real force in the game?
That being said, I think atmospheric music is still capable of playing into emotions quite a bit. Character-based scores certainly do this better and seem more heavily intended for this, but some atmosphere tracks from FF have been truly memorable:
VII's "Main Theme of FFVII" (the world map), "Interrupted by Fireworks" (the date)
VIII's "Breezy" (played in Balamb), "The Mission" (arriving in Balamb to warn Cid)
IX's "A Place to Call Home" (played in the game's intro)
and more from past games as well... I wish XII had tracks that could evoke emotions the same.
Quote:
Originally Posted by Stiltzkin
Tbh, I don't really remember any of the music from FF X either. That's not to say it was bad but I just don't remember any of it.
I seem to hear/read this a lot. For me, X's tracks were very hit or miss. Some were pretty strong (although I don't remember any specifically), while others were downright bad. I hated most of their techno pr0n upgrades on classics, like the prelude for instance? Yuck.
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I don't think XII needed any of those emotional tracks. The tracks in the game serve their purpose, which is to bring life into the environments. Estersand sounds like Estersand. Rabanastre sounds like a city. I wasn't really impressed with XII's music, but then again every single track fit in with the environment, so I have no complaints. XII wasn't meant to center on the characters or the music, XII is more about focusing on the atmosphere and the gameplay. I think it excels in those two categories which it focuses on the most. Again, the music wasn't amazing, but it really wasn't meant to be.
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Rebellion is terrific! It doesn't sound prominent when it was first heard, but after some time it grows on me.
I also feel the soundtrack is overall weak and not so much memorable as the other Final Fantasy soundtracks. It definitely is a weak point and failed to convey much of the story.
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Now that I go back and think about it. FFXII only had one track that I really got into, and that was the Boss Battle theme. Other than that, nothing really stuck with me. I think Nobou would have done a much, MUCH better job with it. However, the new guy still did rather well. It was pretty good in its own right.
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XII's soundtrack wasn't a huge issue for me, really. It took me a while to enjoy some of it - Rabanastre's theme, for example, I hated to start with - and even now there are a few tracks I can't stand to listen to, but...there are very few soundtracks that I like in their entirety.
...most of it sounds better in piano, to be honest.
Hearing a remix of Clash on the Big Bridge from FFV was awesome, and I loved the Esper and Judge boss battle themes. Both extremely dramatic, just as boss themes should be. The title theme was pretty inspiring as well...best remix of the main theme I've heard in a long time~<3
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I loved the Giza Plains songs- both the Dry and the Rains. I also loved Boss Battle; they both have a very strong beat. The others... they really needed some work. They were too quiet.
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