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| Final Fantasy XII Presumably the last "main" game to be released on the PS2, FF12 broke the tradition of Battle Screens. It was also the sixth game ever to receive a perfect 40/40 score from the Japanese gaming magazine Famitsu. |
April 6, 2008, 12:50 PM
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#121
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Red Mage
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The way you're playing the game might be affecting your enjoyment. On my first playthrough I didn't get too engaged either, because I only had time to play it in very short bursts; consequently the storyline didn't connect as well as in my second playthrough, where I was able to play in longer installments.
The gameplay also kind of creates this same disjoined effect with the plot - I feel like I had to stop so often to level up that I would forget what was going on in the story, which is definitely frustrating. It's way too easy to be under-leveled in FFXII - sometimes I'd be sick of training and just run through the dungeon/field avoiding monsters so I could advance the plot. But of course, this would screw me over as the plot would then come to a complete standstill while I'd be trapped on an airship, unable to defeat anything.
As for the actual script, I do think that the lack of a definite traditional "hero/heroine" hurts some of the game's ability to connect to players. In addition, the story kind of peters out towards the end. I really wish they'd just stuck with a mainly political plot; the supernatural aspect of it with the gods and whatnot (and especially Vayne's last form) just seemed extremely forced.
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April 6, 2008, 2:06 PM
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#122
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God
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I can't really get into it either. I don't like the story that much...the battle system is alright and all...but the whole plot is just, too different then all the other FFs
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April 6, 2008, 2:11 PM
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#123
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;)
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...How is it too different? Just curious, is all.
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April 6, 2008, 2:14 PM
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#124
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God
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honestly, I don't really know...but to me, it is different, and I do not enjoy it as a Final Fantasy, I enjoy it as a game...I wish I had some actual input, maybe if I played the whole game...but I don't really want to.
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Don't get lost in heaven they got locks on the gates don't go over the edge you'll make a big mistake
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April 6, 2008, 6:22 PM
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#125
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Chocobo Breeder
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This game just never really picked up for me. There was never any real sense of urgency and the more political nature of the story just wasn't intriguing enough to warrant the rather dull play.
There were so many chances for some intresting moments and with the diversity of characters within the world for XII, it was severely dissapointing how listless this game seemed to be.
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April 10, 2008, 8:54 AM
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#126
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Chocobo Breeder
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-better character development. (for example, ffx. i loved all the "love" scenes to the sad ending for it. just awesome.)
-more cut scenes. i'm tired of battling, leveling up and going back and forth to see the next part of the story! hah. it's fine if like you have new game plus or something then you can have less cut scenes, who cares cuz u already know what happened. xP
-change how you ride the chocobo. it so sucked, you know it. compared to the other games, you dont have timing! can just go where ever. and the stamina runs out so fast. AND waste of ur gil when you enter some village then u have to pay when you go back out. wth?
and yeah. that's all. then i'm good. ^^
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April 10, 2008, 9:33 AM
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#127
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11th Squad Captain
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-Character development/plot etc.
The fact is, these characters, while some were cool, and some had some development; overall they really just were unexplored... Wished we could've seen more of their pasts etc.
A touch of romance would have been nice as well; like an actual romance I.e. Squall-Rinoa or Zidane-Garnet
-Summons
Overall, the Espers, while interesting and wide-ranging; sucked at being only able to be summoned for 90 seconds... Plus the fact that all they had were Gambits and not useable moves... Grrr
-New Game+
Would've been good...
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There's no point living if you can't cut people...
Previously known as: Mayuri, Trace
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April 10, 2008, 4:21 PM
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#128
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ShinRa Guard
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having your guests level up would've been nice
summoning more like ffVII, VIII, and IX
new game+
more weapon veriety
yes I know it's more then three but if your only going to change three thing why not change tham all
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April 10, 2008, 8:36 PM
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#129
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Ex-Soldier
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I personally didn't like only being able to control one character. I know there are gambits and stuff, but it just wasn't the same. I'd find a FFXII a lot more fun to play if it was a tad more like it's older brothers in the battling department.
In the interests of not being someone who can't stand change I'll say that FFXII was perhaps a step in the right direction, but I really didn't like how it played.
I won't be close-minded enough to criticise the storyline, or character development, I'm only about 20 hours in. I can somehow tell it won't be up there in my top 3 FFs somehow.
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April 11, 2008, 8:38 AM
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#130
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;)
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I don't understand - why have a new game +? What's the big love behind it?
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