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| Final Fantasy XII Presumably the last "main" game to be released on the PS2, FF12 broke the tradition of Battle Screens. It was also the sixth game ever to receive a perfect 40/40 score from the Japanese gaming magazine Famitsu. |
November 29, 2007, 2:24 AM
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#21
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Ya the leaders were all humes.
Moogle Empire!
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November 29, 2007, 8:21 AM
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#22
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Shaman of Sexy
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That really would have made sense. Wait, no it wouldn't.
The whole world/story revolved around humans, so it only made sense to make them the headline party characters/main NPC's/whatever.
To add a bangaa in just because it might have looked good wouldn't have fitted in with the theme.
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November 29, 2007, 8:58 AM
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#23
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Hooray!!!
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You get Bangaa's and Seeq's as 'Support' characters in Hunts but thats it, I would have loved a shady Bangaa and a clumbsy Seeq to make up numbers because 6 just isn't enough. Also a No Mou, WHY IS EVERYONE FORGETTING THE NO MOU!!! They would be awesome mages
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To add a bangaa in just because it might have looked good wouldn't have fitted in with the theme.
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Does it really have to follow the theme? The Bangaa could always have a weak reason for being with the party (not like it hasn't been done before) yet still have a use in the story.
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Last edited by Moonchild : November 29, 2007 at 9:03 AM.
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November 29, 2007, 9:09 AM
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#24
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Shaman of Sexy
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You have a point, but then you might just get an abundance of characters with piss poor reasons for actually having them with you, for instance, the cast of FFVI. But then again...they were'nt always compulsory.
But also...if you start adding more characters in, things just might start to drag.
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November 29, 2007, 10:00 AM
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#25
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Actually, I do think adding a different race to the main party can be beneficial to the atmosphere and thematics of FFXII. In previous Final Fantasies, while it might not have been explicit, the non-human characters definitely give each world its character - it seems like the creators of FFXII had already packed Ivalice so full of other race characters that the fantasy ambiance was intact without having to include them in the party. However, considering how flat the characters could be at times, adding a different race might have really enriched the story considering how a non-Hume, and the concept of race, can resonate with the themes.
The theme of duty and responsibility (in my opinion the most important theme of the game) really might be carried out to greater lengths had other races been included as a major plot element. The fact that Ivalice is dominated by Hume kingdoms reflects on the social status of Bangaa, Moogles, etc.; a new kind of tension emerges when the theme of duty is seen in the context of race and class.
The theme of family and relationships (this concept seems to emerge unplanned by the creators, which probably explains how undeveloped it is) also finds a new complex angle when thinking about race. This of course would likely deal with thinking about friendship, blood, love - and how essential, or perhaps less essential than we think, these aspects are in defining the boundaries of relationships.
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November 29, 2007, 10:46 AM
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#26
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Hooray!!!
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Quote:
Originally Posted by Judge Rulia
You have a point, but then you might just get an abundance of characters with piss poor reasons for actually having them with you, for instance, the cast of FFVI. But then again...they were'nt always compulsory.
But also...if you start adding more characters in, things just might start to drag.
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I don't think it would drag, you could have the Bangaa/Seeq/No Mou's story as one that breaks away from the whole 'stop the Empire' thing to add a bit of variaty, may not even be interily mandatory. It could be done in a similar sense to Yuffie and Vincent from VII who had a diffrent reasons to stick with the group essentialy but got involved with it all anyway whilst keeping they'er heads down for much of the 'real plot' of the game. Or maybe just have them as controllable guest-like characters, only taking part in certain parts of the game. I don't mind piss poor reasons as long as they would be useful.
I'd just liked to have played more of the diffrent races and with only 6 perminant characters I feel like we at least should have done.
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November 29, 2007, 11:17 PM
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#27
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Red Mage
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Quote:
Originally Posted by Moonchild
I don't think it would drag, you could have the Bangaa/Seeq/No Mou's story as one that breaks away from the whole 'stop the Empire' thing to add a bit of variaty, may not even be interily mandatory. It could be done in a similar sense to Yuffie and Vincent from VII who had a diffrent reasons to stick with the group essentialy but got involved with it all anyway whilst keeping they'er heads down for much of the 'real plot' of the game. Or maybe just have them as controllable guest-like characters, only taking part in certain parts of the game. I don't mind piss poor reasons as long as they would be useful.
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Adding side-quests does drag the story, though. Anything that detracts from the main story inevitably will cause the plot to slow down. And Yuffie and Vincent would probably have had more of an impact on the main story had the programmers and writers been able to work out glitches involving optional characters.
However, plot movement isn't necessarily everything. While I think that Yuffie and Vincent's sidestories - and sidequests in general - can completely halt the action of the plot, when a player finds them and includes them into the party, it enriches the story as a whole. Look at Shakespeare - he's got plenty of scenes that don't seem to advance the plot, but in the most incredible way delve into the greater implications (a really good example is the scene from Henry V that is completely in French). Narrowing the scope to the Square-Enix universe, examine the Yojimbo sidequest in FFX; while the immediate details of Yuna's journey get pushed the backburner, the insight into Lulu's backstory greatly resonate with that main plot, developing the story without advancing it.
Getting back to the original point of the thread, adding Bangaa/Moogle/Nu Mou/Seeq characters could potentially derail the main plot for a moment. However, this doesn't have to be a problem. If FFXII were a pure commercial action thriller, it would be; but as an adventure epic - and even more pertinently a game, i.e. a vastly interactive epic - the creators would want to include as many intricate story facets and possibilities of fun, without going overboard. Otherwise, the story would be straightforward, which isn't necessarily bad (see Pixar), but doesn't accomplish the highly constructed otherworld effect which Square-Enix seems to be attempting in FFXII.
Basically, thinking about FFXII teleologically shouldn't only have to do with plot movement, but also with how other elements which potentially disrupt the plot can potentially enrich the overall narrative. Therefore, it shouldn't matter if the inclusion of other races potentially derails the plot - as long as their sidestories still find resonance.
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November 30, 2007, 10:58 AM
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#28
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Outsider
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I think it would've been quite good to have some Bangaa, Nu Mou and Moogles in the party. Even thought they would not necessarily have been connected in any way with Vaan or Ashe, I don't see that that matters, they could just join the fight against the Empire. E.g. Red XIII in VII doesn't have much to do with Cloud and his story, he just joins the party after being saved from shinra, and again after going home to Cosmo Canyon. Although Red XIII wasn't one of my fav characters, I thought he was interesting and it was nice to have someone diffeent on the team. nother thing is, with FFXII, is that all the characters are pretty much the same, with only slight varies of stats. If more races were integraed, perhaps the stats of them could differ a lot more. I.E. Bangaa could have high strength and def. bu low agility, mag att, and mag res. Moogles could be fast, agile, lucky characters, and nu mou could be strong mages with high def or something.
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December 1, 2007, 7:37 AM
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#29
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Red Mage
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Quote:
Originally Posted by Ultima36
I think it would've been quite good to have some Bangaa, Nu Mou and Moogles in the party. Even thought they would not necessarily have been connected in any way with Vaan or Ashe, I don't see that that matters, they could just join the fight against the Empire. E.g. Red XIII in VII doesn't have much to do with Cloud and his story, he just joins the party after being saved from shinra, and again after going home to Cosmo Canyon. Although Red XIII wasn't one of my fav characters, I thought he was interesting and it was nice to have someone diffeent on the team. nother thing is, with FFXII, is that all the characters are pretty much the same, with only slight varies of stats. If more races were integraed, perhaps the stats of them could differ a lot more. I.E. Bangaa could have high strength and def. bu low agility, mag att, and mag res. Moogles could be fast, agile, lucky characters, and nu mou could be strong mages with high def or something.
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Good example. Like I said in my previous post, the character's backstory need not advance the main plot, so long as it somehow enriches the story. Red XIII's backstory with his father doesn't change much about the plight to end ShinRa or stop Sephiroth, but the reversal in identity echoes Cloud's eventual identity reversal, and also reiterates the family theme.
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December 3, 2007, 4:28 AM
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#30
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Over 9000
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