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Join Date: September 2007
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oh yes!!!
I believe that FFXII is worth getting. I haven't really been into any of the Final Fantasy games but FFXII really grabbed me!! I'm still playing the game. If you have not yet got it, then get it!!! It is a must have!!!
Join Date: December 2007
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This game was gold, the battle system was different but IMO superior to all other games in the Final Fantasy series, the graphics were also something to impress even Xbox 360 players. Also the epic storyline kept me playing for hours at a time.
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FFXII is most CERTAINLY worth getting. I'm not finished the game yet, but the gameplay, the storyline, and the characters beat out every other Square game I've played yet. Much love.
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Yay! I finally get to be an antagonist!
I'm one of the few people in the world that actually dislike FFXII. The storyline seems heavily described and portrayed only in the opening and ending of the game; for the middle chunk of FF12, you're just going from place to place and fighting, with a cutscene or two to try and pretend like the plot is still going. At many times, I thought: "Really, does my party have any impact on the storyline?" It seemed that Vaan had little to no impact on the political events that were transpiring, and same goes for the rest of the party save for Ashe.
The battle system is good at the beginning, but it gets very old and repetitive very fast unless you change your Gambits just to see something new. But then again, that's how it's been in most Final Fantasies, it's just emphasized in FFXII with the new MMORPG feel to it.
Basically, I'm used to each character in your party having a significant impact on the storyline. I know I might not be explaining this well enough for some people, but it's just something about the characters and the plot that don't quite link up. That, and there isn't enough material to drive the story of the war between Archadies and Rozarria throughout the game, so at times you're forgetting why you're going to all of these places.
Bah, the game just bothers me overall. It's still worth getting, if only to see the beginning and end.
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LOL The only problem I think I had with the game was that Vaan and Penelo were really just along for the ride... They didn't serve much purpose in my opinion plot-wise, it seemed to be more about Ashe, Basch, Balthier and Fran than the Dalmascan orphans. The other characters were well-developed, and highly likeable compaired to those random kids.O.o
Join Date: February 2007
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Maybe I just liked the story because it actually had a world. Your party was not the entirity of the world, outside factors played as much of a part in the development as the main characters did. From the regions to the story XII finally had a sense of scale that I felt had been missing from may of the games in the series up unto that point.
Take even IX. Sure, Lindblums' meant to be huge, but you can only access about 10 near identical screens outwidth the castle, how am I supposed to be awed by that? I don't find the same problem with XII though, partly due to being nicely modelled in 3D as opposed to rendered backgrounds, but you did get a far better sense of being the little street rat in big city.
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LOL The only problem I think I had with the game was that Vaan and Penelo were really just along for the ride...
They were in it for the adventure, what more reason do they need?
All in all, XII is worth a purchase if you ask me, if I've not alread ysaid so. :p
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Last edited by Sun And Steel : January 4, 2008 at 10:46 AM.
Join Date: December 2007
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They didn't have a purpose what did you want? the usual ride of "Vaan has a powerful inner being he didnt know about which is needed to save Ivalice!" Yeah, I don't think so. It was a good change to the normal main guy being the ultimate hero with some super power or whatever they have, people that whine about this game are people that just lol really.
The game wasnt super fantastic, but the way some people rip into the game it's like they really need a /slap, it's just a game, big deal you lost £30, that's 1/2 day of work of like 5% of your christmas present.
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The battle system is good at the beginning, but it gets very old and repetitive very fast unless you change your Gambits just to see something new. But then again, that's how it's been in most Final Fantasies, it's just emphasized in FFXII with the new MMORPG feel to it.
Ah yeah, I see what you mean. I mean take FF7 for isntance. New materia, New limit's that's it. The rest is click attack 4 times, choose your spell etc..that isn't repetive at all, having the same group of enemies, same skills, same limit break, etc..etc I really don't see your point there at all, you just described every single final fantasy battle system. It's not even emphasised like you say, you have pretty much the whole map instead of a side-view screen with just hitting buttons, you can actually have full control of your character.
Last edited by Dusk : January 4, 2008 at 11:18 AM.
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for the middle chunk of FF12, you're just going from place to place and fighting, with a cutscene or two to try and pretend like the plot is still going
thats so right. its so repetitive.
in the other FF games the story line revolved around the characters which made it a lot more interesting and because it revolved around them, they affected the storyline, whereas they didnt in FFXII.
this made me detached and apathetic towards their goals.at the end i didnt care that the bahamut was going to crash and kill everyone in dalmasca but i wanted squall to kill ultamecia in FFVIII.
the battle system was too easy, i ate dinner whilst my party killed vayne.
the characters were pretty bad, only balthier was interesting. and penelo is just pointless
there was a lot wrong with FFXII, but still worth buying
Join Date: September 2007
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Originally Posted by Judge Rulia
Lol...8D there are quite a few people who actually dislike FFXII here
Oh, really? It just didn't look like it, since it appeared as if FF12 enthusiasts made every post in this thread at a quick glance. I'm glad I'm not alone in this.
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Originally Posted by Lillyane Refia
LOL The only problem I think I had with the game was that Vaan and Penelo were really just along for the ride... They didn't serve much purpose in my opinion plot-wise, it seemed to be more about Ashe, Basch, Balthier and Fran than the Dalmascan orphans. The other characters were well-developed, and highly likeable compaired to those random kids.O.o
That was my problem, too. But even with the other characters, their impact was very limited throughout a good chunk of the game. Although the overarching theme was the "restoration of Dalmasca", that motive isn't supported by any of the characters in many locations you visit. Balthier and Fran's storyline contributions dwindle after the viera village in my mind, with Ashe and Basch (rhyme?) having the spotlight the entire game thanks to their respective positions.
I think they could've pulled off the 'Vaan and Penelo sidekick' theme if they would've have more cutscenes and more things (that are separate from Ashe's journey) working against them, something to be of conflict that they would have to work through while simultaneously supporting Lady Ashe.
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Originally Posted by Dusk
Ah yeah, I see what you mean. I mean take FF7 for isntance. New materia, New limit's that's it. The rest is click attack 4 times, choose your spell etc..that isn't repetive at all, having the same group of enemies, same skills, same limit break, etc..etc I really don't see your point there at all, you just described every single final fantasy battle system. It's not even emphasised like you say, you have pretty much the whole map instead of a side-view screen with just hitting buttons, you can actually have full control of your character.
Response to Bold: Yes, that's why I said "like most other Final Fantasies".
When I say it's emphasized in FFXII, I mean that it's highlighted because there is no storyline DRIVING the game throughout the middle chunk of the game to distract you from the repetitive battle. In FF7 and other Final Fantasies, at every place you went to there was a significant plot advancement (if not, there would be on the second or third visit). In FF12, you literally went to all of these places, and only a minor percentage of them had anything to do with the storyline--most of them just had a boss battle and a couple marks to hunt and you moved on.
Thus, with the focus in those areas being on the battling, you finally see how repetitive and annoying it actually is. In other games, I did not mind the random encounter side-screen battle system, because I knew that my destination would have elements to advance the storyline to keep my interest, while FF12 was sorely lacking in that department, as I have described.