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| Final Fantasy XI Also called Final Fantasy Online, FF11 was the first FF MMOG ever to be released. |
July 20, 2008, 10:23 PM
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#41
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Dark Knight
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You thread has been merged by the way. Next time check for a existing thread.
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Originally Posted by xedgex1
First off, all WoW is, is just killing stuff, grinding and doing quests, and raiding. The problem with that is theres no storyline, or missions to do, and that get really boring. In FF11, theres alot of missions to do and theres a whole storyline with each expansion pack, which keeps it very interesting
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Umm there is a storyline and it's very detailed in fact. Maybe you should have read the quests that were offered to you instead of jumping into conclusions. Also each WoW expansion pack has a story and a story line, it's rather interesting if you know.... Read it.
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Now when it comes to the players, WoW has a bunch of 10 years old, noobs, and assholes running around everywhere that are annoying as hell.
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Great way to make a generalization. It's called the ignore button, it's easy to use. Also you can leave channels. By the way, when I played WoW, I was the youngest person in my guild. Everyone was over the age of 22. Also I had some friends that were alliance that were over the age 25. Not everyone who plays wow is an obnoxious 10 year old. There were a lot of adults playing as well.
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I even get invites when i dont have my seeking party sign up. In WoW, you can solo throughout the entire game, and thats is just really boring. Theres a reason why its an online game, so you can interact with other people in it and play with them, not so you can just play the whole game by yourself and not even talk to anyone, you might as well just play something like Fable.
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And that's what instances are for.... And joining guilds... And with some quests you do need more than two people to do it.
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But I do understand WoW doesnt revolve aorund money, and FF11 does, which is a good thing, but the economy in FF11 is getting restored and is almost back to normal.
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Umm what? The economy is fine in wow. At least you can buy a mount anytime instead of waiting 3 months for a chocobo. It's rather easy to obtain money in wow. The only reason why everything is so expensive because since the expansion came out more people had money, it was easy to farm so prices went up.
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The thing i love about FF11 is that characters are lvled by jobs and ot an overall lvlm which is good because if your done lvling a job or if you dont like it you dont have to make a new character you just jobs and thats it. Unlike WoW where if you dont want the job you would have ti make a new charcater. WoW does have alot more players, but its such an overated game. FF11 doesnt have as many players but has a very good folowing.
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Okay? You know they are releasing new sub jobs. A lot of games have just one job you have to choose. In WoW you can actually be a type of your class. Priest - Shadow (damage magic), healing, or defensive. Mage - Arcane, Ice, and fire. They're all different and each do different types of damage and have different abilities.
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The gameplay in FF11 has a better setup, and you dont even need a mouse to play. In WoW you always have to keep your hand on the mouse and that tends to cause carpel tunnel.
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There you go, making another generalization. And uhh actually I use the keyboard a lot and so do most people I know who play WoW.
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Also WoW has no auto run so you have to keep moving your character.
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Yes it does, maybe you should have you know.... Look up instructions? They're right in the menu when you press escape.
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Now one more thing, in WoW when you start the game you get a quick cutscene and then it throws you in the game without telling you anything, I had no idea what to do when i tried it, and had to figure everything out which is also very very annoying, and that made me hate the game even more.
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MAYBE if you would LISTEN you would learn about your race and were you are. The quests you get in the area tell you about the area. MAYBE if you weren't so intent on hating wow the second you played you could have easily figured it out instead of being: "I HATE THIS I HATE WOW I HAVE NO IDEA WHAT IS GOING ON!?"
You argument is just so ignorant. Now I don't play FF11 but I've heard some positive and negative things about it. I wouldn't mind giving FFXI a chance but I'm not going to play the game just to see how it's like and hate it, unlike you.
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July 20, 2008, 10:29 PM
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#42
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Socially Inept <3
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I actually agree with you on more than one thing, cause I too haven't played FFXI but I still don't see where this guy is coming from.
I think you are right in saying he just bought it to hate it.
It's such a pity. WoW is such a great game 
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July 21, 2008, 8:11 PM
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#43
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Red Mage
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No auto-run feature? It's called Num Lock. Try it next time.
WoW is not easy to level up solo for me. Hell, I get seriously bored if I try solo, which is why the grouping feature is so useful in making the game fun. Admittedly a lot of quests are just going out and killing things, but many quests revolve around a storyline. Raiding instances can help fulfil many storylines.
You get the odd n00b, but where don't you? WoW isn't FULL of ten year old annoyances. Questing in parties throughout instances can be great fun, if you're in a group with people who remember that it is a game. I love instances, because it pushes me to my limits.
I did some research on the classes of FFXI, and they seem very bland in comparison to the classes of WoW.
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Quote:
Originally Posted by Kit
The future of the FF series lies not with the fans, nor the quality of it's graphics, music or storyline. It rests with them finally firing Nomura.
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July 21, 2008, 8:39 PM
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#44
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Keeper of the Apocalypse
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Quote:
Originally Posted by Grand Lethal
I did some research on the classes of FFXI, and they seem very bland in comparison to the classes of WoW.
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The big difference though is FFXI has 20 classes and you can have a sub class. So for every class theres 19 different subjobs to choose from that change the way they are played, sometimes in a big way.
Dragoon for example can sub warrior or samurai and be a top damage dealer, but subbing mage jobs gives the pet wyvern the ability to heal, making Dragoon a pretty effective healer. The same pretty much goes for every class in the game, I cant think of any job that has less than 2 "must-have" subjobs but theres usually 3 or 4.
This all on top of the fact that you can play every class( 20) on a single character with no penalty for changing classes, you can have every job at max level.
I can agree that FFXI classes seem more bland in comparison, but once you get your support jobs leveled and merits done its really a much more complex system.
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FFXI-Sugosuke| Ifrit | Red Mage75 | Dragoon75 | Puppetmaster75 | Corsair75
Last edited by Sugosuke : July 21, 2008 at 8:43 PM.
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July 21, 2008, 10:21 PM
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#45
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Red Mage
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The thing with some WoW classes, is that they have other classes woven into them. For example, the Druid. Can be a Tank to take damage, can be a melee damage dealer, can be a magical damage dealer, or it can be a healer. Yeah, so you 'spec' in them individually to boost their effectiveness, but the Druid can make use of a variety of ways in which to play, without having to delve into another class completely.
A class like the Warrior is much more linear. There's the tanking option, or melee damage option, but two different ways of being the damage dealer. It can't heal whatsoever, but that encourages group play. Being able to be any class combination would make it rather boring in my opinion. Having set limitations makes something more challenging.
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Quote:
Originally Posted by Kit
The future of the FF series lies not with the fans, nor the quality of it's graphics, music or storyline. It rests with them finally firing Nomura.
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Last edited by Grand Lethal : July 23, 2008 at 9:38 AM.
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July 21, 2008, 11:36 PM
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#46
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Keeper of the Apocalypse
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Quote:
Originally Posted by Grand Lethal
The thing with some WoW classes, is that that have other classes woven into them. For example, the Druid. Can be a Tank to take damage, can be a melee damage dealer, can be a magical damage dealer, or it can be a healer. Yeah, so you 'spec' in them individually to boost their effectiveness, but the Druid can make use of a variety of ways in which to play, without having to delve into another class completely.
A class like the Warrior is much more linear. There's the tanking option, or melee damage option, but two different ways of being the damage dealer. It can't heal whatsoever, but that encourages group play. Being able to be any class combination would make it rather boring in my opinion. Having set limitations makes something more challenging.
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There are some limitiations, for example your subjob is only half the level of your main job (75/37 at max level), so you'll only have access to your subs abilities 37-. Also things like weaponskills and magic skills that effect accuracy/potency etc are halved.
While you can switch classes without any penalty, you can only do it at a moogle, only found in towns. Also keep in mind, that while it is possible to level all 20 jobs to 75 it would take a huge amount of time and inventory space. Most people who have been playing FFXI from the start have between 3-8 75 jobs I'd guess. I've been playing over 4 years and have only 4 jobs at max level, and 6 others at 37 for subs. So you do still have to choose which classes to run, theres just no penalty for changing your mind.
I agree totally that there should be limits, it isnt like FFXII where you can have everyone doing everything if thats what you were thinking.
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FFXI-Sugosuke| Ifrit | Red Mage75 | Dragoon75 | Puppetmaster75 | Corsair75
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July 23, 2008, 6:21 AM
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#47
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is playing FFTA2
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I'm hearing a lot of the same reasons that WoW/FF online is/isn't good. Can somebody point out some legitimate reasons on why FF Online isn't just a grindfest? Missions sure sound a lot like quests.(Sorry if I sound ignorant, I'm just curious.)
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Reading is overrated.
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August 11, 2008, 2:56 AM
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#48
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Kill3r Ninj@
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Ive played WOW but never FFXI But later on this year i plan on doin it cause ill have the money too lol 
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~*Huh..........Yoite*~
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August 29, 2008, 12:40 AM
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#49
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Ex-Soldier
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MMO are based pretty much on what your like. As for me ive played a lot of them since the downfall of EQ (which was great at one point in its life). Ive tried both WoW and FF11, Personally i prefer to play FF11. WoW really takes no skill, and my friend that plays it will agree. He is able to get from 1-60 in about a week and said probably another week to get to 70 or whatever the high is now a days, this would be impossible in FF11. I quit WoW after about 5 months of playing it bored me. Soloing is a is just what you do, there is no team based now a day in it. FF11 has a more in depth game that takes forever to do anything, which can turn some people off. Also it is weighted mainly on parting and so it makes it hard to level if your only looking to put in about an hour of game play for that sitting. So basically it is really dependent on what you are looking for on your MMO.
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私は日本語嫌いです。<--- i know im missing a letter maybe ill fix it sometime
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August 29, 2008, 12:49 PM
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#50
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Red Mage
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