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| Final Fantasy X The first game to be released for the PS2, FF10 set a new standard for the quality and look of the Final Fantasy series. |
April 20, 2008, 11:58 AM
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#11
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Destroyer of Worlds
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Level: 12
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Is it not called leveling if you're doing the same thing (fighting loads of monsters) for the same purpose (gaining stats & abilities) only in a slightly different way (by using points [simplified] to move across a board to gain stats & abilities instead of just getting stats & abilities)? To me, it just added another step in the whole process...It was no big deal. The way they did it allowed for customization...but I'll take a Job Class System over the Sphere Grid any day...Yeah, even X-2's...
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April 20, 2008, 12:30 PM
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#12
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The Black Angel
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When i first saw the leveling up grid, it wasn't dissapointed, far from it...i was scared
"...ok...so there isn't 100 levels to go up...more like 1000..."
Some serious 'wtf' going on that day, i actually prefer it to the leveling up system now as in other ff games
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I love you even more Kitty Kat <3
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April 21, 2008, 11:02 PM
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#13
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Blue Mage
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I know how you feel. When I first got the game I was so fucking mad. But then you slowly get into the grid system. But I would much rather have a level up system.
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April 25, 2008, 8:10 AM
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#14
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King of Heroes
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I really liked the Sphere Grid System but the only thing I didn't like it was HUGE I barely finished it all, still I really like the leveling up system
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May 5, 2008, 1:27 PM
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#15
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Chocobo Breeder
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I actually prefer the Sphere Grid. It makes the levelling up process more robust and versitile. It is nice to be able to chose the atributes that you can assign to each character, and I also like the way that you can quickly mess up the whole package by taking one player in the wrong direction.
Sure, it makes it harder to describe just how well your characters are doing when someone asks about Tidus or Auron, but the whole process has a lot of good points.
Take Rikku for instance, she is not the most useful of characters, but can be quickly tuned into a very versitile player should you use the majority of your Black and White Magic Spheres on her.
Likewise, it is nice to use some Black Magic Spheres on Yuna to get some powerful Black Magic that can cause some serious damage, and also nice to get Lulu using the powerful healing spells.
With the Sphere system, the more that you play and concentrate on upping the stats of your players, the more versitile your team becomes.
There is nothing stopping you developing a team who all have the ability to do everything, or make it so that two characters can do exactly the same things. Like Auron and Tidus having the same skills and magic, and Wakka and Khimari having the same, and Lulu and Yuna both having Black and White Magic at their disposal.
I like the levelling system, and am using the Expert Grid instead of the Standard Grid for that extra challenge.
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May 5, 2008, 10:34 PM
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#16
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Even A Stray Has Pride
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I liked the sphere grid system as its probably the best to encourage your favoured type (eg warrior, mage etc) Not only that you needed some serious training to get past certain bosses (unless your a master of final fantasy games) So I cant complain at all about the Sphere grid system. The expert grid is pretty much the same as the standard it just has more empty nodes and a few extra locks, plus the magics and stuff are all in different places
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May 6, 2008, 11:09 PM
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#17
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White Mage
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Yes, I'm one of the people that loved the Sphere Grid. I didn't miss the traditional way, of leveling, at all! With the Grid it was much more colorful and pleasing to the eye and you could actually see your progress as you moved across the board. It was really nice to see a refreshing change in that area of the series and I hope to see more changes. Life and gaming is about variety, afterall.
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May 7, 2008, 1:50 AM
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#18
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Over 9000
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Didn't miss it one bit, I absolutely love X's system, from the sphere grid to the CTB battle system. The nice thing about actual levels is that you can always compare your lvl to bosses and such and tell if you're overpowered yet or not, the actual number makes a nice benchmark in your progress. But you can really do the same thing with the sphere grid by seeing how far along the character's section are...and if you know skills/spells that can pretty much negate anything a boss throws at you, it's safe to say you're doing fine.
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May 7, 2008, 3:12 AM
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#19
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SeeD
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i didnt miss the leveling much at all.
The Sphere Grid was great and enjoyable to boost your characters.
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May 11, 2008, 11:57 PM
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#20
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Newbie
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Quote:
Originally Posted by Ubernoobers!
Just wondering what you guys thought about not knowing a specific character level in FF10. Most of my enjoyment with the games revolved around leveling the characters up as high as I could, and seeing the actual number really displayed my accomplishments and how much farther I had to go very well. I would say I love final fantasy 10 but, as for not being able to see the levels of the characters I would say I was a little disappointed. I can see how it would pose a problem considering there are more than 99 level ups for the sphere grid, as far as moves go. I just miss hitting ^ and seeing Zidane Level 84 or Cloud Level 55. Is it just me or are there others out there who feel the way that I do about leveling up?
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i actually enjoy using the sphere grid my strongest is kimhari at 40 atk and im only at bilik desert 
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