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Go Back   Final Fantasy Forums > Final Fantasy > Final Fantasy VIII
Reload this Page List some boring parts of FFVIII
 
Final Fantasy VIII The first game in the series to consistently use realistically proportioned characters, FF8 also threw more of a futuristic mix into the old (Hi-)potion that is Final Fantasy.

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Old November 10, 2006, 10:43 PM   #11
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I agree with all of you except with the one that said that the Laguna parts were not important.

In order to understand how Laguna sealed Sorceress Adel and how he became the President of Esthar it was necessary to play Laguna's Dreams Story.
The Galbadia D-Desert Prison part was indeed boring.
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Last edited by Prometheus : November 10, 2006 at 10:45 PM.
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Old November 11, 2006, 12:01 AM   #12
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Anyone who says Laguna's dream parts are nothing to do with the story should be shot repeatedly. honestly!!!!

Anyways I found quite a fair bit of VIII fairly boring tbh, its hard to decide which should be mentioned haha
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Old November 11, 2006, 2:00 PM   #13
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D-desert was the most annoying and boring part, all those floors, and you have to keep walking em all
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Old November 23, 2006, 8:29 PM   #14
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Quote:
Originally Posted by Axel View Post
Galbadia D-District Prison. Up and down and up and down and fight and up and fight and down and submerge!

Then the missile base. Those parts killed my soul.
ARGGGH! i'm with you on this.. i got sooo damn mad in the prison, all the way up.. all the way down..
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Old November 24, 2006, 3:28 AM   #15
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the war between the galbadia and balamb was boring for me...
but i think the whole game was boring for me(thanks to the junction system)..
the characters were good though...
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Old November 24, 2006, 10:38 AM   #16
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Most boring part for me was getting through Utimecia's Castle on Disc 4.
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Old November 27, 2006, 11:25 PM   #17
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I was completely captivated.
Like a well made movie, i took it all in and assumed that it was all integral so i couldnt be bored.

in retrospect, i found a tough boss boring.

FF8/9/10 were like an interactive book you could explore, after that it went a bit dull. i think it was the removal of the pre-rendered, beleivable universe and the voice acting.
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Old November 28, 2006, 11:16 AM   #18
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Most parts for me was quite interesting i liked all of it some parts like aquiring Odin that was boring

But like stoogie i took it all in howcan a hard boss battle be boring yeah if it drags on it can be boring but hey whats the point of having a battle system if its not going to be hard?
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Old November 29, 2006, 1:53 AM   #19
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Quote:
Originally Posted by Axel
Galbadia D-District Prison. Up and down and up and down and fight and up and fight and down and submerge!

Then the missile base. Those parts killed my soul.
You don't like the missile base?! I love that part. Music was tight, too.

I'll agree with you about Galbadia D-District Prison though. The whole time, I was like, "...Wait, WHAT just happened to Squall?!" Wasn't really paying attention to the endless spiraling ramps and such.
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Old November 30, 2006, 7:19 PM   #20
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The desert prison section, the way it was designed should have forced any escapee to kill themselves. Finding the White SeeD ship though takes the prize for being the most tedious objective ever.
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