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Final Fantasy VIIIThe first game in the series to consistently use realistically proportioned characters, FF8 also threw more of a futuristic mix into the old (Hi-)potion that is Final Fantasy.
Join Date: May 2007
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I think that, yeah, FFVIII had the best system that was used with the summons, it really made each character really customizable. But, I played FF XI (god forbid) a while back, and I prefer that system of 'follow me around, and take my hits and be my bff 4 lief kaykay???'
I'd totally rock out with FFXII if they stayed indefinently
Join Date: January 2007
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Although I wasn't too hot on the Junction System, however, VIII was the best in terms of the summons (or GFs). The GF in VIII have far more character and presence in VIII than any other FF game before, or after, it. Having the GFs have a repetuoire of abilities for you to learn makes them far more important to character development and thus makes players become more involved in them; and because they all had their individual abilities that only they had available made them even more usefull. In addition to the GFs having HP and shielding players before summoned, boost and even the mention of them effecting the players in the story the summons in VIII were the most involving and had the most precense.
Join Date: March 2007
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well i definitely think this game was the most involved with summons. seeing as in order to get powerful you had to make your summons learn abilities. i guess since it requires you to upgrade your summons as much as your characters, yeah, it did have the best system.
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Yea, it's the best summon system ever.
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Join Date: January 2007
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I think the junctioning system was a good idea...but...I don't think they made it very challenging. After all...junctioning magic and GFs to a low level character makes them near invincible against most foes...
It was a good idea, but the game is just too easy...
Join Date: June 2007
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I used to always rely on summoning a GF at the beginning of each battle but I grew tired of waiting through their little attack scene so I just ended up equiping (junctioning) them to a few choice characters to make their regular attacks much stronger so that all they'd have to do was attack once or twice to kill the enemy.