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| Final Fantasy VIII The first game in the series to consistently use realistically proportioned characters, FF8 also threw more of a futuristic mix into the old (Hi-)potion that is Final Fantasy. |
October 5, 2007, 7:42 PM
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#1
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Tunalukamarikuron
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Don't Understand Card Game
I watched the tutorial on the game on how to play cards, but I don't understand it, can someone tell me it in a better way?
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 FITHOS LUSEC WECOS VINOSEC
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Originally Posted by Darkstar
erm, dude, you don't suck crack/pot/dope.
you smoke it
I'm a hippie, I know these things O_O
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October 5, 2007, 9:41 PM
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#2
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The corruptor of your soul
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Ummm if you can't understand the tuturioal, which part is it? Is it with all the plus and same rules? basiclly you just play on the 3x3 grid and the higher card value wins. 1-A with 1 being the lowest and A being the highest value. That's the very basic rules, others such as plus and same get more complicated and may take some time to get use to, however once use to them they are very simple.
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 Major thanks go to Warbourne for the kickass sig.
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October 5, 2007, 9:44 PM
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#3
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The tyranny of evil men
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Well, I will try to make this understandable
with the monster cards you have, the higher the number you have on a specific angle the more likely you can defeat another card in the same direction as your number, in the case of letters, they are stronger than the numbers, however, depending on the number of cards attacking at once it can be overpowered.
The stronger your card is at a certain angle the better strategies you can come up with for offensive and defensive gameplay, if you have cards that are pathetic in three areas then on the area it is strong, place it in an area where only that number is exposed.
If however they are strong on a multiple amount of areas then make this card one you use for offense so keep them focused on the center of the table, depending on rules you can formulate great strategies for instance with element and others, someone else will need to explain those as I do not know enough on them to go into detail
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The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and goodwill shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay my vengeance upon thee.
On the subject of turning Zeria into a perv:
Imagine that... Pervy Zeria... With me!
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October 5, 2007, 9:46 PM
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#4
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CPR Certified
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It's pretty easy, really. Here's a basic tutorial I found.
The playing area is a field comprised of 9 squares (3 by 3) where the players will place their cards. If a Triple Triad Mat is not available, a suitable field can be created by using a standard sheet of paper, divided into 9 card-sized squares (3 rows by 3 columns). Players take turns placing cards into the playing field in an attempt to "control" their opponent's cards. Card control is indicated by a two-sided disc placed on top of the cards. When the red side of a disc is face-up on a card, it is considered controlled by the red player. If the blue player gains control of a card, the disc is flipped over to leave the blue side up, etc. When the field is full, the winner is the player with the most cards under his or her control (i.e., with the most discs of their color face-up). There are several optional rules which make the game more challenging, including different trade rules and theme game formats, all of which are discussed later. A basic game plays as follows:
STEP 1: CARD AND COLOR SELECTION -- Each player selects 5 cards from their deck (or the cards they have available) to use as their hand in the current round of play. It is possible to choose multiple copies of the same card for use in a hand, as long as it is allowed by the rules of the format being played. Cards chosen should be concealed from your opponent until played. One player then flips a player disc to see what color he or she will be for the round (red or blue). Their opponent will use the other color.
STEP 2: DETERMINE FIRST PLAYER -- After each player has chosen his or her hand and color, the play order is randomly decided. Flip a player disc. The color shown will be the first player, followed by his or her opponent and alternating turns thereafter. Note that since the play area has only 9 squares, the first player will be able to play all the cards from his hand, while the second player will only play 4 of his or her 5 cards.
STEP 3: PLACING CARDS INTO THE FIELD -- On each player's turn, he or she will select 1 card from the cards left in his or her hand and place it onto a vacant square in the play area. When each card is played, a player disc should be placed on it to indicate the color of the player who played it. If a card is placed next to one or more cards of the opponent's color, compare the ranks of the cards on the adjoining sides. If the newly placed card has a higher rank than the opponent's card, then the token on the opponent's card is flipped over, and it is now considered under the control of the player of the new card. For example, if red has a card on the field with a bottom rank of 5, and blue plays a card beneath it with a top rank of 8, the disc on the red card would be flipped over to blue. Note that older cards never "flip" newer cards, even if they have a higher rank on the adjoining side; only the newest card played flips the discs of adjacent cards of the opponent's color, and only if the new card has a higher rank that the older one on the adjoining sides.

STEP 4: DECIDING THE GAME AND TRADING CARDS -- When the first player has finished placing his or her 5th card, and any appropriate color discs have been flipped, the round is over. The game is settled by determining whether there are more red or blue discs showing. Note that the one card that stayed in the second player's hand is still considered to be that player's color; he or she puts it beside the playing field, places a disc of his or her color on it, and it is included in the calculation of the game's outcome. If each player has five discs of their color showing, the game is a draw. Otherwise, the player with the most discs of his or her color showing is the winner. After the game is decided, cards may be traded by following the trade rules.
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October 6, 2007, 2:14 PM
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#5
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Grind!! Pantera!!
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Wow Mitsuki hands down that's basically it after playing it for a while you'll get used to the rules and stuff, I really enjoyed playing it.
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Historia de Pantera y su Sombras...
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October 8, 2007, 3:50 PM
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#6
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Grand Master Mage
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Practise makes perfect. All mini games seem hard at first but turn out to be quite easy.
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"In my veins courses the blood of the ancients... I am one of the rightful heirs to this planet!"
"You are just a puppet... You have no heart... and cannot feel any pain."
"Ever since I was small, I've felt different from the others... special in some way. But not like this..." - Sephiroth Final Fantasy VII (B-KoS)
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October 8, 2007, 8:15 PM
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#7
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Ex-Soldier
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Mitsuki has the best explain.
But the game is hard at first.
Like Sephiroth said, practice makes perfect.
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October 13, 2007, 3:13 PM
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#8
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Lion of the Order
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Final Fantasy VIII's card game has to be personally oneof the best mini-games in FF. Face it. You played FFVII before and you got what, snowboards, mini-sub and chocobo racing. The chocobo racing you went literally mad from breeding and talking to the sage from time to time although you knew exactly what to do but just to keep the guy company because you knew one day you might actually start talking like he does. FFIX had that HIPPAUL mini-game, skipping rope, all frustrating as hell, but the chocobo mini game had to be the best, seeing as how it earned you a lot of awesome weapons (ultima weapon for example). In FFVIII, you only had this game, but it still works. You had the card tournament (which kicks the crap out of the completely confusing cardgame in FFIX in which you had to be amazing at maths), which earned you lots of character cards, the cards stay the same, and you could help yourself through the game with this, like with FFIX chocograph hunting. You didn't lose that much either. Its so fun, as well as you could get lion heart in Disc 1 as well as many other weapons so for the rest of the game you could just mess about (tbh the card game could be said to be vital to defeat omega weapon - you get card mod, mod all your cards, use them to train up gf's instead of AP from battles, and you'd end up fighting a measly level 7 omega weapon with 110000 hp, defeating him with a maxed out lionheart thanks to the ultima stones you picked up from card moding a certain few choice boss and character cards. makes the game a lot easier. And fun. a lot more fun. also vital for doom train? unless you like mugging...
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October 22, 2007, 10:39 AM
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#9
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Newbie
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triple triad is really addicting, i got 25 malboro cards and 10 elnoyle cards before going to dollet.
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October 28, 2007, 6:57 PM
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#10
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The DayWalker
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as the card game goes i got the first 5 cards on disc 1 then i gave up because i didnt under stand how to play even after the tutarioal.
i found it too complicated and a waste of time collecting th cards insted of focusing on the main goal of the game. but i did spend like every minute training 
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