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| Final Fantasy VII The first installment of the series to be originally released for the Playstation, also the first one to be released with 3D movement and graphics. |
April 1, 2007, 11:58 PM
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#151
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Wise and Magnificent
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Gah! *chew on controller* I'm always 1 frapping number off!!!
__________________
~ Currently in search of a dragon sig ~
A room without books is like a body with out a soul.
He who can no longer pause to wonder and stand rapt in awe, is as good as dead; his eyes are closed. --Albert Einstein
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April 2, 2007, 12:02 AM
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#152
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Muhahahaha!!
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*gives DM a chill pill* lol calm down now no need to get upset it doesn't matter now you got vincent let it be dead
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April 2, 2007, 12:08 AM
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#153
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10-11
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I think this is honestly the reason we have yet to see an FFVII remake. No one seems to agree on what the "right" course of action is. It's not just split between the yay and nay sayers, the yay sayers can't even agree on what they want modified and what needs to stay original. Honestly, I think if you just kept everything original you can't mess it up, because you already know the original was a success. Messing with that formula may or may not affect the game as a whole... but it's not the original if we mess with it... and that's what we loved so much to begin with. And although I'm inclined to agree that Sephiroth should be different or new bosses should be added... I think the best route is just not to mess with anything at all. Why? Because it worked once... it'll work again.
__________________
Quote:
Originally Posted by Nor-El
My mom walks into my room unannounced when I am either pleasuring my self or have a lady friend over. She just backs out and says sorry. Then I reply did you not see the sock on the door? Knowing full well that she sees it.
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Quote:
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Originally Posted by Mercurial
Why did you ask for your name to be changed to "Aztec Triogal"? 
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April 2, 2007, 12:11 AM
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#154
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Muhahahaha!!
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yea but sometimes origianlity can be bad and some things NEED to be changed i think that the Vincent and lucrecia thing should be carried on because when i finished it the first time i was really disapointed heh heh also they should change how some of the characters wepaons look cus when i first played through i was disapointed with how a lot of them looked especially vincents Death Penalty becasue it just looked like a regular rifle
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April 2, 2007, 12:19 AM
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#155
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10-11
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Yea, my guess is all characters and animations will recieve heavy aesthetic upgrades. I honestly don't think it's a bad thing at all. Vincent's Death Penalty was just sad. It's honestly why I never used him. But I think they should keep to the original recipe very heavily. If they do a remake I want it just to be a graphical facelift. Nothing else.
The only dialog changes I would really approve of are the ones fixing translation problems and to help guide the characters to things that were easily overlooked in the original game. In other words, I know a lot of people never revisited Nibelheim basement on Disc 3... and it would be good if you could talk to a few people that would suggest you go there. If you don't, it's no big and you miss out on it like in the original... but there's at least a push to get you to see those important cutscenes.
In other words, they'd just be fixing "errors" in the game. Modern games do a good job of deleting those kind of errors that were prevelant in older games. If they fixed some of those "mistakes", then I'd be happy. As much as I still like knowing about oddities like "I are sick", you just can't keep that stuff in the game... too many people will see it as halfassing on SE's part.
__________________
Quote:
Originally Posted by Nor-El
My mom walks into my room unannounced when I am either pleasuring my self or have a lady friend over. She just backs out and says sorry. Then I reply did you not see the sock on the door? Knowing full well that she sees it.
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Quote:
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Originally Posted by Mercurial
Why did you ask for your name to be changed to "Aztec Triogal"? 
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April 2, 2007, 12:22 AM
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#156
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Muhahahaha!!
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Quote:
Originally Posted by Aztec Triogal
Yea, my guess is all characters and animations will recieve heavy aesthetic upgrades. I honestly don't think it's a bad thing at all. Vincent's Death Penalty was just sad. It's honestly why I never used him. But I think they should keep to the original recipe very heavily. If they do a remake I want it just to be a graphical facelift. Nothing else.
The only dialog changes I would really approve of are the ones fixing translation problems and to help guide the characters to things that were easily overlooked in the original game. In other words, I know a lot of people never revisited Nibelheim basement on Disc 3... and it would be good if you could talk to a few people that would suggest you go there. If you don't, it's no big and you miss out on it like in the original... but there's at least a push to get you to see those important cutscenes.
In other words, they'd just be fixing "errors" in the game. Modern games do a good job of deleting those kind of errors that were prevelant in older games. If they fixed some of those "mistakes", then I'd be happy. As much as I still like knowing about oddities like "I are sick", you just can't keep that stuff in the game... too many people will see it as halfassing on SE's part.
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I absolutel f*****g agree with you i'd want them to make death penalty and chaos look how they do in DoC also i'd like to see the limit breaks look a little different
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April 2, 2007, 3:57 AM
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#157
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Newbie
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Keeping history as the original, but with the top technologies this days for a kick ass remake with a good attention to the detais in game and not a rushed remake just to milk some money from it.
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April 2, 2007, 12:11 PM
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#158
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Newbie
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All I can say is, it's a definate maybe on this one... There's a technical demo preview on this game, and I have to say, there isnt any in game footage but the fmv's look great.
http://uk.media.ps3.ign.com/media/74...60/vids_1.html
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April 2, 2007, 5:47 PM
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#159
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Muhahahaha!!
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Quote:
Originally Posted by Larsa Solidor
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Lol weve all seen it mate
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April 2, 2007, 6:20 PM
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#160
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10-11
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