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| Final Fantasy VII The first installment of the series to be originally released for the Playstation, also the first one to be released with 3D movement and graphics. |
September 15, 2007, 4:50 AM
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#1
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Chocobo Breeder
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ff7 : flawed gameplay
ff7 had an amazing storyline, music, well-developed characters, and was very fun. but did any1 find it annoying how the hp/dmg was limited to 9999? because it made most limit breaks very useless in the end especially vincent's and yuffies. it also made the bahamut summons no different from each other because they nearly did 9999 always.
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September 15, 2007, 5:09 AM
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#2
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Yes Sir, I can boogie.
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Didn't really bother me, Yuffies level 3 limit breaks are better (if i recollect correctly) because they hit multiple times, and if she's doing 9999 damage anyway just make her use her level 3 limits.
The 9999 limit stops your characters being craptastically powerful, like in FFX.
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September 15, 2007, 5:28 AM
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#3
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I liked the damage and hp limits too. FF7 is one of the only FFs that makes it realistically possible to achieve 9999 HP and Atk power. Even if you do reach max stats in this game, there are still good challenges like Emerald and Ruby weapon.
I'd say that the battles in this game are about 6.5/10 in terms of challenge during your first play. Then again, this game was the first non SNES gen FF game. Of course the status factor isn't technical and advanced like FFX is.
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September 15, 2007, 5:33 AM
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#4
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You have to realize that they made a four digit limit as far as attacks go. They didn't want players to attack with 10,000 and beyond. Thus, 9999 was the limit on attacks.
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September 15, 2007, 6:42 AM
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#5
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Chocobo Breeder
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it wouldve bin better if limit breaks/summons could exceed 9999 and normals atks limited to 9999.
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September 15, 2007, 7:08 AM
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#6
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Well, tell that to the folks at Square. They figured that being able to deal nearly 10,000 hp in damage was enough for any player. Dealing with such limitations can be a challenge, which is something that most players actually enjoy.
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September 15, 2007, 9:35 AM
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#7
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Dragoon
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Yeah, I agree if the attacks only hit once. That's what quite annoying but if an attack hits more that once(Omnislash for example) then it's really quite usefull.
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September 17, 2007, 9:40 AM
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#8
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Tús gá Deireadh
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None of the storyline bosses had enough hp to make a higher damage limit necessary, IMO.
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September 17, 2007, 9:43 AM
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#9
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Nah it was great, why do you need to do more than 9999 damage? Wouldnt it make the game a hell of alot easier.
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September 17, 2007, 10:21 AM
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#10
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i liked the fact that the attacks were limited, even thought my cloud was dealing 9999 with his deathblow if it had exceeded that the final fights would have been easy just like Braska's final aeon in 10 if you had the celestial weapons he is easy
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