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Reload this Page ff7 : flawed gameplay
 
Final Fantasy VII The first installment of the series to be originally released for the Playstation, also the first one to be released with 3D movement and graphics.

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Old September 17, 2007, 3:07 PM   #11
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It was perfectly ok, you making more damage would mean that the enemies would have more HP so it makes no difference.
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Old September 17, 2007, 6:14 PM   #12
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I think it was an adequate amount of HP and attack as there were no monsters/bosses that required you to any stronger, obviously ruby & emerald weapons where very challenging, but that was the whole point

No one wants it to be too easy!!
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i like it
Old September 18, 2007, 1:47 PM   #13
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i like it

they had to put a cap somewhere, 999 and 9999 sounds good to me.
besides, if you raise the number for cloud and party, you have to raise it for everyone, and the last thing anybody wants is a tonberryking being able to dish out 999,999,999,999,999,999,999 damage with everybody's grudge because we spent a few hours lving near by O_O
besides, if you don't like lv and damage caps, look for a ps2 game called disgaea great game, but time consuming >_>
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Old September 18, 2007, 1:51 PM   #14
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how does everybodys grudge actually work, I have never worked it out :S
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Old September 18, 2007, 9:31 PM   #15
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besides, if you don't like lv and damage caps, look for a ps2 game called disgaea great game, but time consuming >_>
Definitely, never played the game myself though, my cousin did. The first time i went to see him he was lvl 78, the next time 654, I was like WTF?! he said it went up to 999 or more can't remember now, that's when I said that I'd never play that game ...

Lvl 99 is just right and max damage 9,999 and 99,999 is also just right IMO.
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Old September 19, 2007, 12:13 AM   #16
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wow, and i thought hitting lvl99 required patience.........i'm quite happy it being capped at that ....
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Old September 19, 2007, 6:08 PM   #17
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everybody's grudge does damage equal to the number of enimies the person it hits killed times 5.
i'm not intirely sure if it's times 10 or time 5 or what, but i know it's based off how much stuff one person kills.

as for the lv cap on disgaea, it doesn't exsist by technacallity, but you can reach lv 9999 no joke, lv 9999. there is no max stat for anything, no max amount of damage, the trick to that game is you can reset a person in your party to lv1 but they'll start with stat boosts determined by the level of the person, the rank, and the number of times you reset the lv of that person. you can end up with a lv 9999 fire mage that has 100m life and can punch things for 500k+ damage. in fact, the hardest boss is lv6000 >_>' prinny baal >_>' and that doesn't count random baddies whom can end up much higher lv.
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Old September 20, 2007, 12:09 AM   #18
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^ Yeah it was like that, tnx for the reminder, now I hate it even more..

OT: I've never bothered to try to understand the Grudge thing, so I really can't say how it works.
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Old September 21, 2007, 1:48 AM   #19
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I never really minded. The game is too easy as it is, if they broke the damage limit it would have been ridiculous.
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Old September 22, 2007, 5:20 PM   #20
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Indeed, this game needs to be much harder if this however unlikely remake ever appears.
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