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Final Fantasy VII The first installment of the series to be originally released for the Playstation, also the first one to be released with 3D movement and graphics.

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Enemy Skills
Old August 29, 2007, 6:31 PM   #1
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Talking Enemy Skills

Hey i was just wondrin if anyone knows sum gd enemy skills to gather for my characters. i already have big guard,white wind,aqualung,death sentence,?????? and beta bt it still looks like i have loads to get.If anyonewants to know about the ones iv mentioned just say bt im sure ul have them.thanks
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Old August 29, 2007, 7:01 PM   #2
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Metra Magic's pretty sweet too. It can be learned from the Custom Sweeper enemies in the brown area surrounding Midgar. The Bullmotor in the Corel Prison (before fighting Dyne) also have the ability, as well as the Death Machines in the Junon Path leading up to the Underwater Reactor.

Then there's Trine. I suggest you get that. The Materia Keeper has this ability, which is the boss guarding the path out of Mt. Nibel. It causes around 1,000 HP Lightening Damage to all enemies.

That's all I'll mention for now.
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Old August 29, 2007, 7:12 PM   #3
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I also suggest getting Magic Breath. You can learn them from Stilva when you're heading up to North Cave. You can also learn Trine for him, in case you missed it elsewhere.

It seems you have a decent selection of Skills as it is, in terms of power and usefulness. Beta, Trine, Aqua Breath, Magic Breath, and White Wind are all you really need to get by in this game.
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Old August 29, 2007, 10:02 PM   #4
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thanks alot yeh i forgot 2 say i got trine off of the materia keeper bt il make sure i get magic breath thanks guys.
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Old August 30, 2007, 11:31 AM   #5
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LV4 Suicide can come in quite handy, though it rarely ever works.
You get that from the squirrel-like monsters around the Chocobo Farm. I'd say you have pretty much all of the good ones, at least until you get to the North Crater on disc 3. Some of the enemies towards the end of that have some pretty god ones too.
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Old August 30, 2007, 11:44 AM   #6
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Frog Song:

Effect - Turns a single target into a frog and puts them too sleep.
Pros - Frogs do minimal damage and may not cast any spell other than toad.
Sleeping enemies are sitting ducks. May also be used to remove toad status from party members.
Cons - Only hits one target. Does not work fully on many enemies.
Mp Cost - 5mp
Can learn from - Touch me [Gongaga area], Toxic frog [Temple of the Ancients],

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L4 Suicide:

Effect - Causes critical damage to enemies with level divisible by four. May also cause 'mini' status as well.
Pros - Critical damage is a HUGE amount of current hp. Hits all enemy
targets.
Cons - Many enemies do not have levels divisible by four. This skill can NOT kill an enemy either.
Mp Cost - 10mp
Can learn from - Mu [Chocobo farm area], Trickplay [Icicle area]

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Magic Hammer:

Effect - Takes up to 100mp from an opponent and gives it to the caster.
Pros - Good way to replenish 97mp per casting. Can drain enemies of MP
completely so they have do not have any to cast with.
Cons - This skill can be reflected thus you drain mana from yourself causing
a net loss of 3mp. Somewhat timely if being used to remove enemy MPs.
Mp Cost - 3mp
Can learn from - Razor Weed [Wutai Area]

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White Wind:

Effect - Heals all allies (or enemies) by the amount of current hp the
caster has. Also cures the following status changes: sleep, poison, confusion, silence, slow, stop, frog, mini, slow-numb, petrify, berserk, paralyzed, and darkness, death force and Shield. If shield status is removed, no other status will be removed in that casting.
Pros - This is a healing spell with the built in property of 'all' saving you
a materia slot. If you have a lot of life, you can heal your party far cheaper this way than with the standard cure spells, besides, it changes a large amount of status changes.
Cons - When you first get White Wind, you may not have enough HP to make it worth casting. Also changes a lot of unlisted good status such as temporary death immune [death force] back to normal.
Mp Cost - 34mp
Can learn from - Zemzelett [Junon area]. Wind Wing [Whirlwind Maze]*

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Big Guard:

Effect - Casts Barrier, Magic Barrier and Haste on all allies (or enemies)
Pros - Is a big mana saver from casting them all individually. Also has a
built in 'all' saving you many materia slots as well. You will take half
damage from physical and magical attacks while getting more turns.
Cons - The Barrier and Magic Barrier drain faster than they would if you
were not in Haste mode*
*A bug exists. If you are immune to Slow and Stop, you will also be made
immune to haste, thus the barriers will not drain at double speed
Mp Cost - 56mp
Can learn from - Beach plug [Costa del sol beaches]

---------------------------------------------------------------------

Angel Whisper:

Effect - Fully revives one dead ally, heals an injured ally to full. Angel
whisper also cures the following status changes: KO, Sleep, poison, confusion, silence, slow, stop, frog, mini, petrify, berserk, darkness and paralyzed.
Pros - This is life2/full cure/semi-Esuna on the same spell, and fairly cheap
to cast too.
Cons - Only hits one target
Mp Cost - 50mp
Can learn from - Pollensalta [Crater]

----------------------------------------------------------------------

Dragon Force:

Effect - Raises Defense and Magic Defense*
Pros - You take less damage
Cons - Somewhat expensive, targets only one target and seems to be
ineffective.
Mp Cost - 19mp
Can learn from - Dark Dragon [Crater]
*Final Fantasy VII has a Magic defense bug. Your magic defense will NOT in fact increase in the game because of the bug. In fact, no magic defense works. The only way to increase your resistance to magic is by raising the 'spirit' stat. Dragon Force will still increase the base spirit stat but the MDef armor stat will not be included, though its multiplier will be.

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Death Force:

Effect - Target becomes immune to death
Pros - Protects against sudden death. Will not remove a countdown, but if still active when the timer hits zero, will protect from the dying.
Cons - Only hits on target, very limited use. Easily removed by many friendly spells.
Mp Cost - 3mp
Can learn from - Adamantaimai [Wutai Area]

-------------------------------------------------------------------

Flame Thrower:

Effect - Projects a stream of flame at one target
Pros - A source of fire damage which hits one target.
Cons - very weak damage, possibly the most useless of all enemy skills. It is also reflectable, this benefits you in no way though since it's a single target spell, thus, you can reflect it only once per casting.
Mp Cost - 10mp
Can learn from - Ark Dragon [Mithril Mines], Dragon [Mount Nibel]

-------------------------------------------------------------------

Laser:

Effect - A gravity based attack which takes one half of a single
targets current hp away.
Pros - Cheaper than demi2 and has the same effect.
Cons - Only hits one target, most bosses are immune to gravity attacks. Laser is also reflectable, this benefits you in no way though since it's a single target spell, thus, you can reflect it only once per casting.
Mp Cost - 16
Can learn from - Death Claw [Desert Prison], Dark Dragon [Crater]

-------------------------------------------------------

Matra Magic:

Effect - Light non-elemental damage to all enemies
Pros - Possibly the best early game spell. Very cheap, hits all enemies and does decent damage. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If your entire party has reflect set up, you can hit a total of three targets once or one target three times.
Cons - Quickly becomes obsolete because of it's low damage.
Mp Cost - 8mp
Can learn from - Custom Sweeper [Midgar area], Bullmotor [Desert Prison], and Death Machine [Desert Prison]

----------------------------------------------------------------

Bad Breath:

Effect - Casts confusion, frog, mini, poison silence, and sleepel on all
enemies.
Pros - A very large amount of status changes which render many enemies
defenseless.
Cons - Does not work on most bosses, somewhat expensive
Mp Cost - 58mp
Can learn from - Malboro [Gaea's Cliff, Crater]

------------------------------------------------------------------

Beta:

Effect - Extreme fire damage to all opponents
Pros - Massive fire damage spell which can be obtained very early. Hits all
targets.
Cons - None, unless you cast it on fire absorbing opponents
Mp Cost - 35mp
Can learn from - Midgar Zolom [Chocobo farm area]

-------------------------------------------------------------

Aqualung:

Effect - Extreme water damage to all opponents
Pros - Can be obtained very early. Not many enemies are well defended against water. Excellent spell against bosses. Furthermore, this spell can be reflected. When reflected the spell only hits one target per reflect. If
your entire party has reflect set up, you can hit a total of three targets once or one target three times. Very effective against bosses.
Cons - None, unless you cast it on the very rare water absorbing opponents.
Mp Cost - 34mp
Can learn from - Harpy [Corel area*], Jenova Life [City of the Ancients], and Serpent [Gelnika Airplane]

---------------------------------------------------------------------

Trine:

Effect - Strong lightning damage to all opponents
Pros - Very cheap, hits all targets, good damage
Cons - Not as strong as Beta or Aqualung, bad choice against lightning
absorbing opponents.
Mp Cost - 20mp
Can learn from - Materia Keeper [Mount Nibel], Godo [Wutai], and Stilva [Gaea's cliff]

---------------------------------------------------------------------

Magic Breath:

Effect - Extreme fire/lightning/ice damage to all opponents
Pros - Possibly the most powerful all enemy hitting elemental attack in the entire game.
Cons - If an enemy is able to absorb any one of the elements, that enemy will absorb all of the damage. If any one element is nullified the damage to the enemy will be zero.
Mp Cost - 75mp
Can learn from - Stilva [Gaea's Cliff], Parasite [Crater]

----------------------------------------------------------------------

????:

Effect - Does non elemental damage. Casters [max hp - current hp] = damage
Pros - Good damage if you frequently have 1/9999 hp
Cons - not enough damage if you don't have high max hp and
Mp Cost - 3mp
Can learn from - Jersey [Shinra Mansion], Behemoth [Midgar]

------------------------------------------------------------------

Goblin Punch:

Effect - Physical damage to one target based on magical attack. The damage is greater as your level is nearer to an enemy level.
Pros - If you don't want to waste a limit break, this is a good way to do
decent damage for no cost.
Cons - Is weak against enemies, especially in the late game as few monsters are above level fifty.
Mp Cost - 0mp
Can learn from - Goblin [Goblin Island]

---------------------------------------------------------------------

Chocobuckle:

Effect - Non-elemental damage to a single target. Damage is equal too the number of battles you have run from.
Pros - In theory you can do 9,999 damage with this skill. However, better
uses are getting it to 1,111 or 2,222 damage to inflict easy Lucky 7's on your party.
Cons - Takes a VERY long time to power up, somewhat of a pain to learn too.
Mp Cost - 3mp
Can learn from - Chocobos [Chocobo Tracks]

------------------------------------------------------------------

L5 Death:

Effect - Casts instant death on any target with a level divisible by 5.
Pros - Targets all enemies, quickly kills them if able
Cons - Does not effect most enemies, does not effect enemies immune to death.
Mp Cost - 22mp
Can learn from - Parasite [Crater]

------------------------------------------------------------------

Death Sentence:

Effect - Creates a sixty second timer above one targets head. When the timer reaches zero Instant death will be cast.
Pros - None
Cons - 60 seconds if forever in this game. Even if it reaches zero, some
enemies will still be immune to the death effect.
Mp Cost - 10mp
Can learn from - Gi Spector [Cave of Gi] , Sneaky Step [Cave of Gi], and
Boundfat [Bone village area]

--------------------------------------------------------------------

Roulette:

Effect - Selects a random target from ALL targets on the battle screen and casts death on that target
Pros - It is somewhat amusing to watch, though it's pretty useless.
Cons - You can kill yourself!
Mp Cost - 6mp
Can learn from - Death Dealer [Crater]

---------------------------------------------------------------

Shadow Flare:

Effect - Extreme non-elemental damage to a single target
Pros - The damage is huge, more powerful than flare.
Cons - Hits only one target, quite expensive to cast. Shadow flare is also
reflectable, this benefits you in no way though since it's a single target
spell, thus, you can reflect it only once per casting.
Mp Cost - 100mp
Can learn from - Dragon Zombie [Crater], Ultimate Weapon [Cosmo Canyon]

---------------------------------------------------------------------

Pandora's Box:

Effect - Heavy magical damage to all enemies. This attack is piercing,
meaning it ignores defense.
Pros - Hits all targets, does large damage. Furthermore, this spell can be
reflected. When reflected the spell only hits one target per reflect. If
your entire party has reflect set up, you can hit a total of three targets once or one target three times. Very effective against bosses.
Cons - Very expensive.
Mp Cost - 120mp
Can learn from - Dragon Zombie [Crater]
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Old August 30, 2007, 3:00 PM   #7
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the enemy skills were fun to get my favorite is got to be pandoras box or shadow flare
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Old August 30, 2007, 3:07 PM   #8
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Pandora's box was great with its piercing damage.
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Old August 30, 2007, 3:20 PM   #9
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shadow flare is better than pandora's box, and deathblow althought it isn't an enemy skill is better than both when used by cloud at maxhp with his ultimate weapon
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