I just beat the game myself and frankly I have to say that I was a little disappointed. By the end of the game, I was just so sick of the game play that I just want to beat the game and see the ending. The storyline was very good and suspenseful until disc 4. They go into a portal not knowing what to expect and have no idea what to do when they go through. What was their plan? That they would somehow miraculously stop the mist? They certainly didn't expect Garland's help or know anything about some random crystal that was the origin of all life. And it looked like Kuja, whose motives were supposedly to destroy the crystal, practically waited for Zidane and the gang. He's just standing in front of the crystal the whole time until Zidane shows up. And why did he even create the four guardians at the time to protect the crystal when he could've done what he had come to do : destroy the crystal. You know that he was in contact with the crystal when he created the four guardians because he says himself that he "used the crystal's power" to create the four guardians. And after you beat him, some random guy who is supposedly the "creator of life" and somehow four measly mortals beat him. Also even after they defeated them all, they said it was "too late" because Gaia was still going to be assimilated by Terra because "the Lifa Tree will incite a catacylsmic destruction of Gaia" (quoted directly from Kuja) which is why they were evacuating at the end. But somehow, everything was just fine in the ending. It didn't explain what happend to Kuja and how Zidane even lived. All they give us is some cheesy line that "the will to live is powerful" or whatever. I mean what does that even mean? How does that explain how Zidane physically lived while trying to protect Kuja if he even tried at all.
I personally liked the Gameplay when it first started except the whole Trance thing which was pretty annoying because sometimes you would trance in some random battle and you wouldn't get to keep it after the battle. Especially when the enemy puts you in trance just as you're about to finish it off with an attack. It was also very slow even with high tide. Not to mention it was completely useless in the end with the exception of double white/black magic because practically everything did or did close to 9999 (thievery, dragons crest, shock, bahamut, no mercy). What I did like was that everyone had their assigned roles like monk, knight, white mage, black mage, summoner, thief, dragoner. The sphere abilitiy concept was good. Treno is by far the funnest city to be in, especially because of the auctions. And I did laugh more in this Final Fantasy more than others mostly because of Quina (hes hilarious) and I loved the ATE's. I loved how stealing from bosses for rare items really helped you learn abilities very early in the game. The accessories were much better than ff7's and I did like the concept of learning abilties from weapons/armor/armlets/accessories. And the effects of the equipments were also more enjoyable than ff7. But really I feel that the game just died in disc 4 because I was bored out of my mind at the end. I mean it was so exciting when Lindblum and Alexandria was destroyed and when Bahamut and Alexander appeared but i truly feel that they could have made it much better near the end. This reminds me of the season 1 finale of Heroes ; /. I'm sorry to say this, but this is by far the WORST ff Ive played (only played 7 to x-2 and tactics). But I'd still consider it better than most other games other than ones from the ff series. And o yes, I loved the medieval style. Guns make ff seem unrealistic at times

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