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Originally Posted by Yakamura1986
yeah the plot was good in DoC but it was lacking in the game play department there was very little you could do beside jump around shooting and casting magic and using your limit after a while its just stupid and monotonous with the same repetitious levels over and over and over i mean in advent children they made Vincent seem like a kick a** motha being able to disappear from one place and appear in the other but the game let his character down he seemed to easy to kill for a guy of his stature
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Well I dont know how other people interpret it but my interpretation of levels means not that you can take more bullets in the chest (realistically a bullet in the heart will kill you regardless of how much you can benchpress) so instead the way I see it is the higher HP represents the fact that vincent can dodge bullets more and minimize the damage, so instead of taking the bullet to the chest he twists or something and gets hit in lets say the thigh. It's not really realistic to expect SE to be able to produce that kind of visuals so you gotta just imagine it. Part of roleplaying is in the imagination, in a roleplaying game if something is missing all you gotta do is juice it up yourself in your imagination and its the same thing.