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Go Back   Final Fantasy Forums > Final Fantasy > Final Fantasy VII > Crisis Core
Reload this Page the most disappointing thing about Crisis Core
 
Crisis Core The first FFVII game to be released for the PSP. This game is the prequel and takes place before the events of FFVII.

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Old July 12, 2008, 7:39 AM   #31
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The only thing I didn't like about this game are the optional missions on hard mode

I mean, I find it difficult on 'normal' difficulty missions :/ Also, when you're on the plains, I can never find as to where I'm meant to go

Also, even though there is a great selection of materia, they're all bland and get rather boring (except explosion blade )
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This is a private thread, it is only in the Spam Coliseum because I couldn't think of anywhere else to put it.

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Old July 12, 2008, 5:50 PM   #32
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Hm, i kinda found the game short, even though the there are side missions to help lengthen the game a wee bit...
I was hoping the game would touch on how Zack got into Soldier, and more of his early years, rather than throwing us all right away into him in Second Class...
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Old July 16, 2008, 10:30 AM   #33
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Yeah, no airship and map ftl.

But what really annoyed me was how you entered a battle every time...Entering combat mode! and Conflict resolved.

phial
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Old July 23, 2008, 2:18 AM   #34
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Yeah I really did want a map and an airship, it pissed me off that right after I left a place I couldn't come back to it unless the game wanted me to -.-;;
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Old July 23, 2008, 5:01 PM   #35
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The most disappointing thing about Crisis Core to me was the inability to skip cutscenes.

*Grinds teeth* I mean geez, I had to go through the Angeal/Hollander Bathhouse scene about six times before finally moving on, driven absolutely crazy around the fifth time. They could have at least added a "skip scene" in the Pause Menu like they did in KH2 to speed things along.

Other than that, everything was great...
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Old July 23, 2008, 6:58 PM   #36
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Originally Posted by Helix View Post
The most disappointing thing about Crisis Core to me was the inability to skip cutscenes.

*Grinds teeth* I mean geez, I had to go through the Angeal/Hollander Bathhouse scene about six times before finally moving on, driven absolutely crazy around the fifth time. They could have at least added a "skip scene" in the Pause Menu like they did in KH2 to speed things along.

Other than that, everything was great...
I second that one

If in any case you died due to lack of skills,mistaken materia combinations,or that fact that all your magic or physical attacks doesnt work on a foe .

Guess what!?
You have to watch that 1 hour cutscene over and over again
because most of us do not have the common sense to save after a cut scene is over lmao
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Old July 27, 2008, 6:18 AM   #37
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Yeh i know that really pisses me off cause thier aint no map
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Old July 27, 2008, 7:32 AM   #38
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The most disappointing thing about this game for me was the fact that every side mission was exactly the same, they got really boring after a while
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Old July 27, 2008, 3:09 PM   #39
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Yeah the Missions were basically the same thing over and over again, you go in there and kill a few monsters, get the boss and there you win =D!!!
The cut scenes....ugh....I just set mah PSP down and did something else until I heard "Activating Combat Mode" Which after a while got annoying too :3
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Old July 28, 2008, 10:48 PM   #40
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even though there was no airship and map to walk around, im pretty sure SE will remake FF7 with greater graphics than the original. I think it's good that there wasnt a an airship, because if there was, there had to be a reason why. and than if there is a reason why, the story will only be longer and more concerned on Zack. All around, the game was pretty short, but i like it how it flows with AC and DOC a little. Im pretty sure in the future, the PS3 version of FF7 will shock the world as it did in 1997. i hope SE puts more Zack into the future remake of FF7, because in the original FF7, Zack was barely known to Cloud.
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