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Nami's Character Bios
Old February 20, 2008, 3:54 AM   #1
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Nami's Character Bios

The only one of these I feel is complete is my duo, Nimble and Jack (though I may periodically update their abilities). I have taken down my other character (Narmuda) due to time constraints on completing her. Enjoy!

Approved August 27, 2008 by Contra Fates:
ORPG/URPG/RPB approved

Name(s) – Nimble and Jack (Future era: Nimble Rocancourt and Jack Rocancourt)

Alignment – Chaotic Neutral (both)

Race – Human: Homo sapiens (Nimble) and Capuchin Monkey: Cebus capucinus (Jack)

Gender – Female (Nimble) and Male (Jack)

Age – Age 11 (Nimble) and Age 5 (Jack)

Appearance
Nimble: 4'8 (142.24 cm)
Nimble has a small, lean, muscular build. She has tan skin, yellow-green eyes with orange flecks, and brunette hair with a tuft of white hair along her forehead.. She has only barely begun to grow breasts. There is no hair on her body below her neck. Her skin is primarily free of blemishes.

Jack: 3'1 (approximately 94 cm)
Jack is a small monkey vaguely resembling a chimpanzee. He has mostly black to brownish fur, with white to yellowish fur around the naked, pinkish face and on the shoulders; and a white throat. A V-shaped area of black fur covers the crown of his head.

Attire – Nimble wears old, tattered clothing she has outgrown. She has a belt made for carrying things, usually her tools and projectiles. She wears a bag on her back (future era: a backpack) designed for carrying larger things, such as a tent and other provisions. Jack also wears a bag on his back, but nothing else.

Personality – Unbeknownst to most who see her, Nimble has a short temper and a foul “mouth”. Nimble’s loyalties lie only with Jack. She is Deaf (meaning she doesn't hear sound) and uses a signed language to communicate with Jack. Nimble is also very eloquent in her writing. Nimble’s awareness is higher than that of an average 11 year old child. She is an expert thief... she has the ability to steal both the possessions and the hearts of many. Nimble is extremely pragmatic and resourceful. She has learned to be ever cautious. As such, she shies away from alliances, friendships, and relationships in general.

Jack is fun loving and carefree. Jack is a trickster of sorts. He often amuses himself with games he creates to play with random humans. Jack loves to play with other children who have not yet been “tainted by stupidity” (as Nimble would say). Jack likes to take gambles and play games of chance. Jack is as sociable as he could be with his language barriers... only Nimble can communicate with him. Jack is not Deaf. However, human phonics are rough for him to try to master. He prefers using signed language. Jack does not yet know how to write. Jack has a short attention span and lacks the patience to sit for long periods of time doing time consuming things.

First Impression – Many passerbys view Nimble and Jack to be poor, invalid creatures. Nimble and Jack are often able to make a living based on this misperception.

Strength – Neither Nimble nor Jack have much physical strength. Nimble is stronger than most female 11 year olds, however. Both her pragmatism and her lifestyle cause her to exercise on a daily basis. She has just enough strength to defend herself against an average human, if need be. Jack’s strength doesn’t match up to Nimble’s, but he has sharper teeth than Nimble does.

Speed – Nimble is able to run 2 miles in twelve minutes. Jack is able to run one mile in eight minutes (he rarely feels a need to attempt to run two miles). Jack is much quicker in his element: vertical climbing. Given a forest, he can bound an expanse of trees in a much quicker time. Nimble outruns Jack and Jack outclimbs Nimble.

Endurance – Given their small bodies, Nimble and Jack’s endurance is better than one would think. However, Nimble’s endurance can be equated to that of an adult human woman. She gets winded after three hours of hard physical labor, then she requires a break. Jack gets winded after six hours of hard physical labor. Nimble has great endurance for distance running, however. Jack has great endurance for climbing. Both Nimble and Jack have a high resilience to physical attacks, particularly punches and knife wounds.

Reflexes – Both Nimble and Jack have extraordinarily fast reflexes. Indeed, their reflexes are the key to their survival. As a team, their reflexes are matched by no one. Individually, anything within their range of sight is spotted quickly. Nimble is deeply in touch with her instincts. Since it is typically evident that she is Deaf, many enemies make the folly of trying to sneak up on her from behind. However, she is well aware of this and is typically able to detect someone from behind her... especially if they are careless enough to run at her. (Since the attack is typically expected, Nimble can detect an enemy by either seeing the shadow, catching the enemy in her peripheral vision, or feeling the vibration of the approach.) Jack’s reflexes are even sharper than Nimble’s. He can detect an enemy by sound from over 500 meters away. He can sometimes detect an enemy by smell from up to 200 meters away.

Fighting Style – Nimble uses a style she taught herself. Her small stature has caused her to develop techniques that are more defensive than offensive. For physical attacks, she turns the momentum and force of the attack against her enemy. Nimble prefers to attack from a distance. Typically she throws projectiles... rocks, knives, anything she can get her hands on. Her aim is pretty accurate. She also uses her speed to land accurate attacks to best utilize the small amount of strength she has handy. Jack uses small weapons, such as clubs, knives (which he uses like short swords) and even his teeth. He also uses projectiles, although his aim isn’t as sure as Nimble’s. His last defense is his sharp teeth. Both Nimble and Jack are adept at knife fighting, Nimble more so than Jack. Nimble and Jack typically avoid confrontations, but when they must fight, they use any means of deception and trickery to get out of it. If they aren’t able to make an escape, they down the opponent as quickly as possible. Nimble and Jack’s attacks are rarely fatal.

Weapons – Since Nimble and Jack are thieves, they come into different weapons at different times. Nimble typically has a carrying bag filled with shuriken, throwing knives, and homemade bombs with varying effects (smoke, flash, etc). They are fully equipped with their weapon of choice when they are under the façade of being organ grinders: traveling musicians and performers.

Jack typically carries a small knife or a club. He also carries a vial of flammable liquid, a lighter, and a “bag of tricks”. If neither has these things handy, they improvise by using their surroundings. Jack is typically more than happy to improvise with a tree limb or branch. Under performance mode, he typically has his flamethrower.

Nimble has developed a weapon that attacks by using sound. It is a serinette, a music box typically used by organ grinders. Under performance mode, Nimble has full access to the serinette.

Armour – Neither Nimble nor Jack wear any armour.

Abilities –
Nimble:
Alley Oop - Nimble does some elaborate footwork around an opponent before tripping the opponent. This is typically her preliminary attack before executing a combo.
Flash Teleport - Using “magic” (trickery), Nimble uses one of her flash bombs to “disappear”. She then reappears seconds later within an area spanning to a 25 meter diameter. This is often used so that Nimble can get behind an opponent quickly, or hide quickly.
Steel Barrage - Nimble attacks rapidly with a host of projectiles. These projectiles cover a cone shaped region. This attack is effective for taking out more than one opponent.
Acid Influx - Nimble throws bombs of various acidity at her opponent. The effects range from eroding her opponent's armour to eroding her opponent's skin and/or eyes. This bomb is effective against metal and can erode metal weapons.
Frère Jacques - Nimble plays Frère Jacques on her serinette. All who hears the song suffers minor internal damage, such as bleeding from the ears.

Jack:
Monkey See, Monkey Do - Jack imitates each and every movement of his enemy. This sometimes serves to break the enemy’s concentration.
Burn, Baby, Burn - When equipped with his special flammable liquid and an lighter/match/flame of some sort, Jack puts some liquid in his mouth, brings the flame source within a foot near his mouth, and spits liquid toward his opponent. The liquid ignites and hits his enemy. Occasionally it causes the enemy to catch on fire. At the very least, it leaves a burn mark somewhere on the skin of the opponent.
Samurai Jack - When equipped with a knife or a blade of some sort, Jack goes into berserk mode and continually attacks the opponent using blade and teeth. Jack also has some variations of this attack, such as Trigger Happy Jack (same thing, only Jack is equipped with a BB gun or firearm) and Jack Bananas (same thing, only Jack is not equipped with a weapon other than his teeth and nails).
Jack Splat - Jack throws monkey poo at his opponent. This attack can overwhelm the senses of an enemy that has a keen sense of smell. It also can avert opponents who are prone to revulsion, such as many aristocrats.
Fire Bomb - Jack lights a homemade bomb and tosses it at an enemy. The bomb breaks and liquid fire proceeds to burn the object of impact.

Combo:
Jack and Nimble Need Be Quick - The duo do a combination attack that disarms the opponent and throws the opponent off balance. This attack is only effective with one opponent at a time.

Magic – Neither Nimble nor Jack has learned any magic as of yet.

Other Skills - Both Nimble and Jack can pick locks. Jack can reach places that are too small or too high for ordinary humans to reach. The duo also has extraordinary climbing and stealth abilities.
Both Nimble and Jack know how to administer first aid. Only Nimble can issue an IV, however. Nimble is familiar with chemicals and Jack is familiar with plant properties. Together, they know of multiple salves, antivenom, and techniques that can be made for various scenarios.

History – Nimble is an orphan. The only thing known about Nimble and Jack is that they are failed experiments... and they are presumed to be deceased. Nimble and Jack have left the country of their former residence and are now nomads, traveling the earth. It is apparent that the experimentation they endured left them with a high awareness. Nimble and Jack are inseparable. With no familial connections and no obligations, Nimble and Jack are free to do as they please.





A representation of Nimble without the white forelock (and modern clothing)





A similar representation of Jack
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Last edited by Nami : August 28, 2008 at 12:26 AM. Reason: Deleted Narmuda, updated Nimble & Jack
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Old February 20, 2008, 3:10 PM   #2
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OMG, Nami, I ish luvving chore biosh!

There are a few things, though. Firstly, before I start on the things that have to be fixed up, I want to say that you did an AMAZING job on this bio. VERY well-done. I especially love the Jack Splat Very funny.

But I stand by it: I am not your teacher

Now, for the Flashbang. Unfortunately, we can't really 'blind' people. That is considered a status condition, and status conditions are typically not allowed. You can let out a grenade that releases a very bright light, making it difficult for people to see, but you can't blind them.

Same goes with making them sleep, that's a status condition as well.

I'll get to the next one in a bit, but this is a very well-done bio. Just fix those few things around, and I'm sure we'll have no problem getting you RPing
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Old February 21, 2008, 4:56 AM   #3
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*Nami follows the instructions of her great teacher*

Thank you for the instruction! I've modified the Flash attack, added "Acid Influx" (Nimble's most powerful attack to date), and added knife fighting abilities. Is that ok?

I'm trying not to add magics and major weapons to my characters until they're older, but I guess I'll have to add more of their upcoming illusionary/ trickster techniques now. I'm putting my bio back in the red zone, but can you still look over it please? I'm going to be adding enough so that I can actually RPB with someone on this site (many of whom have super magic and grand armour).
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Last edited by Nami : February 21, 2008 at 5:18 AM.
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Old February 21, 2008, 12:39 PM   #4
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Not your teacher XD
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Jake Long and Felldoh are the reasons I live. I breathe, walk, learn, and most of all, fight, only so that I may carry on their memories. I shall avenge Felldoh, and I shall protect Jake, no matter the cost!

Formerly Hera Ledro

Ghandi: oh-em-gee, chocolate chips are coming out my arse
Virgin Mary: You need to lay off the fucking curry, Ghandi.
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Old July 8, 2008, 9:52 PM   #5
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I really hope Nami comes back to the forums, I miss you!

As for this bio, I'm unfortunately going to move it to Retired, because of Nami's inactivity.

Nami, if you return to FFF, I will gladly move this thread back to Hall of Warriors so it can be properly approved.

[Thread Closed & Moved.]
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Old August 26, 2008, 4:30 PM   #6
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Per Nami's request, I have moved this thread out of Retired and back into 'Hall of Warriors.' You're welcome to edit these bios, and I very much look forward to it! =)
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Old August 27, 2008, 6:25 AM   #7
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Ok, I finally edited my bio. I deleted Narmuda because I have extensive work to do for her and (knowing me) it'll take me months to do so. I'll repost her after I make her over. For now, I'll use Nimble and Jack. In the past they were surprisingly popular.

Danny the Cat, if you are the one who looks over my bio, please note the following changes: I added a weapon for Nimble. It is a serinette, or a music box of sorts. I also added one attack from the serinette. I think Acid Influx is relatively new, too (I added it shortly after my bio was denied back in February).

Well then, Jack and Nimble will be eagerly waiting to see if they can play
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Old August 27, 2008, 3:53 PM   #8
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Jack and Nimble certainly can play. =) You've done a FANTASTIC job on this bio. Nimble and Jack are one of my favorite characters on all of FFF, and your bio for them is perfect.

I am happy to announce that your bio has been approved for ORPG/URPG and for RPB.

[Approved for all Areas. Moved to 'Battle-Hardened.']
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