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Fair_Game - Bios
Old February 11, 2008, 9:04 AM   #1
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Fair_Game - Bios

ORPG and RPB
Name: Gungnir
Title: The Greasy Palm
Race: Human
Gender: Male
Age: 33

Appearance:
- Hair: Splotchy and dirt encrusted, muddy brown and usually covered by several layers of gauze from a head injury that didn't heal right. A few sparce hairs jut out from between the wraps.

- Eyes: Ruddy brown and piercing, most see it as a part of a simple sods struggle with being normal. But some find his gaze repulsive.

- Height: When not wearing his backpack he stands at a full 6' 2" however with the weight of his wares he stands at a severly shorter 5'0".

- Weight: He weighs a lean 220lbs unburdened and a whopping 413lbs with his wares shouldered.

- Complexion: Gungnir's flesh hangs loose around his cheeks and neck, it appears rubbery and tacky. Painful boils cluster around his right cheekbone though he often covers most of his face in the daunting darkness his armaments provide. Life on the streets has left his skin pale.

- Build: Lean living left Gungnir limber but garrishly so. His ambling form is all skin and bones making him appear spider-like when he walks.

- Attire: A wandering shop for sellswords and mercenaries alike, Gungnir wears a large backpack for housing his wares, and a tanned leather skin poncho with a high collar to protect his possessions from the weather. Underneath which he wears a long sleeve button down tunic with brass buttons on the sleeves and six thick straps across his chest (two crisscross, two on either shoulder vertically and two under his chestplate) the two shoulderstraps have six pockets for carrying throwing knives. Across his wrists are two solid black bands that conceal an auto-launch (like an upsidedown switchblade) 6 inch long blade. His legs are adorned with slightly darker tanned skin leather pants, equally weather resistant, while his feet are protected by steel reinforced boots (only around the toes).

Appearance in a Nutshell: Picture pending.

Personality: Shrewd and cautious, Gungnir is often hated and mistrusted by those that know of him. He hunts his customers more than provides services for them, often preying on the weak for their coin by selling them armaments then scooping the remnants after the battle. Quick to violent outbursts when confused. Happiness is money, sadness is no food and no one to leach off of, anger is confusion, love is a weapon, jealousy is the strongs possesions.

First Impression: When first viewed Gungnir appears to be a simple sort with a disquieting piercing gaze, and a terrible skin condition. His speech is broken and erratic but for some reason he always seems to be the exact person you needed at the exact moment you needed him. If someone unknown saw him they would see him as a source of possible assistance (most asking him directions, wanting to see what he has to offer, or even propositioning him for work). However, people/races with high empathy for others would most likely instantly avoid him as they would sense his ill intent, underlying his ruse of being a simple, honest hard worker.

Weapon(s): Gungnir carries a ton of weapons in his backpack, none of which he would dare use, even in the most dire situation as they are considered his treasures. (this probably makes it more of a boon for his opponents for if they were to rumage through his stuff they'd probably find something they could use to fight with...however this does have the adverse effect of tossing him into a blood thirsty rage) His offensive capabilities are limited to 12 throwing daggers (six on either side of himself) and two spring loaded short blades that he chose specifically for their highly concealable assets. The spring carries enough tension in its coils to launch in under half a second bringing them from docile to ready almost at will. This usually turns an otherwise merely unpleasant punch into a seriously deadly threat. The blades themselves have a limited reach of 6 inches but unfortunatly the only time they can reach that limit is when Gungnir first launches them.

Armor: Gungnir has aquired through the years many different pieces of armor, all of which equally more useful to his opponents and customers than himself (as he'd never touch the stuff himself) however his thick poncho and leggings are treated in a flame repellent (not immune so he can't walk through fire but he can snuff out a moderate flame) and laced with a thin chainmail underlay (which can prevent a stab from a broadsword from being leathal, but wouldn't stop more than half the damage) He also wears (as part of his offensive mechanism) main gaunches on either arm. Thick steel plates capable of deflecting several heavy blows before eventually crushing his hands.

Magic: N/A

Abilities/Skills:

Theive's Resolve - All theiving skills are innate to Gungnir, however only his ability to be extremely stealthy has any real merit. He does however have an aptitude for stealing, lockpicking, and wall climbing. In battle his best skill by far is the ability to sneak off into the shadows, which he can only do if his opponent loses track of him.

Luck of the Urchin - Survival on the streets was completely out of his control, but as it would seem luck is usually in his favor. Never enough to get him out of the life as a street hoodlum, but plenty enough to keep him fed. In combat his luck would never save him from a fatal attack but it would make his aim truer. This skill really doesn't have any 'effects' but its kinda my way of explaining his fighting style...he's lucky thats about it.

Web of Lies - Special knife manuever, Gungnir grabs six knives and tosses them in all directions but puts enough back spin to get the blades to change directions halfway through their arc and pinpoint a single target. Considering he only has 12 knives he can only do this manuever twice. Even though no unused knife is considered spent, its highly illogical that he'd stoop to pick one up during a heated battle.

Step Through - Parry-counter, if Gungnir can manage to stay both of his opponents hands he can step the rest of the way into his opponents space and lash out with either a devestating elbow to the midsection or a lethal close range cross-slash from his wrist-blades. (this may require some explaination...if say Gungnir blocks and seperates both of his opponents hands he can fluidly use their downward force to push himself into their chest. Basically he can block and attack in one turn if he's close enough...thats all...)


Anger of the Forgotten - Gungnir enters a blood thirsty rage (usually signified by his taking off his poncho and backback and readying as many knives as he can) he then charges his opponents like a whirling dervish flailing randomly and slicing widely at the air around him. This anger can only be brought about with certain conditions met.
-Stealing his prized possesion
-Saying something that he doesn't understand or can't answer (this doesn't include chanting for spells, just like 'if you were to ask him directions to some where he doesn't know he'd get mad')
-Landing a blow to his sensitive scalp.
If any one condition is met he has a small chance of becoming enraged, if all three are met its almost a sure bet he'll go crazy. The effect is an increase in damage resistance, a higher agility and more critical attacks. It only lasts for 2 minutes and he can't use it twice in one battle. It physically drains him proportunate to how long it lasts. If he goes over the 2 minute mark he won't be able to stand.


Quick History: Gungnir the Greasy Palm was born on the streets of an inner city slums. His mother marriered early in life and regretted it, after a terrible beating from getting caught cheating on her husband she was kicked out on the streets where she soon found out that her last act as an unhappy but well fed and sheltered individual had taken root. Blaming her child was easy so she bashed her newborn son over the head with a trashcan and left the bleeding baby boy for dead.

As the god of luck would have it, a war veteran lay delirious with alchohol poisoning, vomitting his guts out nearby. When he happened upon the bleeding child he reacted instinctively and fashioned a quick patch for the still breathing baby's head injury then fashioned a sort of home for the babe out of the last remnants of the highly inebriated soilders armor. He then promptly vomited the rest of his guts out and was never seen again.

Growing up on the streets was hard on Gungnir as he was never strong or smart enough to be the top dog in the mini kiddie wars that were going on about all the other street rats abandoned in similar situations. He was a very slow learner but the things he did learn he loved passionately. Speech was a hard thing for him to grasp as the other kids would beat him rather then listen to his painful screaching voice and as such stunted his vocabulary immensly.

Weapons and armor were among the first things Gungnir learned of and he instantly took a liking to their implementation. He often went to watch fights from the shadows, waiting for the kill then waiting till he was sure it was safe enough to go down to the dead carcass and pick at its last remaining trinkets. And most importantly recover any armament he could find. On several such occasions he was often accosted by the killer returning for closure of the deed, leading in what would be his most formal combat lessons.

He currently makes his money from stalking weak or wounded travellers or from selling his wares on the outskirts of the multitude of wars going on.

Note : I probably could have worked more on the background...but I got lazy...hope you like it anyway!

Last edited by Fair_Game : February 11, 2008 at 9:24 AM.
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Old February 17, 2008, 9:35 PM   #2
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ORPG/RPB

Name – Tobias Kincade

<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
Nickname(s) – TK261300013, Unit 13 (code name)

Title – N/A

Alignment – Chaotic Good

Race – Genetically Altered Human – TK was injected with an experimental drug meant to alter his genetic makeup and allow his body to accept the constant contact with radioactive ore Durilium, the hardest ore known to man. Further alteration has made him adept at combat.

Gender – Male

Age – 27

Appearance
Height - 5'11"
Weight - 180lbs
Eyes - Royal blue, wide open but hardened by a history of loss
Hair - Military crew cut which even out of the military he keeps close to his head, blonde and thin.
Face - Firm and fuzzy, constantly has a five-o-clock shadow.

Attire –Armour to be described in the corresponding section

<o:p></o:p>
PersonalityTobias is an arbiter of justice. His friends and collegues find his regal attitude reliable and trustworthy. His confidentence and determination helps him challenge missions with a passion for victory. Since being betrayed by his own kind, his inner thoughts have become full of turmoil. This doesn't seem to affect him in battle, though it has made him more dramatic in his martial arts and introverted in the dark. When alone he feels his sanity pull at him, and because of this he has become deathly afraid of going crazy. Often at night, he replays his own agonizing screams from the loss of his closest comrades. He usually wakes up restless as if he never went to sleep. These sleepless nights have made him shrewd and negative.Though his anger at his fellow humans has not subsided, he's rational enough to realize not all were responsible. Very much to the military mindset, he rarely reveals unimportant details (stuff not about the mission or battle he's currently in) to others. If attacked he would gracefully deflect and seek peaceful resolution, if repeatedly attacked he would quell the assault swiftly. Overall, he's a military man with a vendetta.

First Impression – If Tobias entered the room without his helmet on, he would instantly inspire a tranquil atmosphere, his blonde hair, blue eyed smooth skinned face has a very certain and sure air about it. If his just side was appealed to he would respond with mercy and aid. On the other hand, if someone commits a crime against his fellow man, he can't stop himself from interfering. He likes children, as he sees them to be the future and he envies their carefree attitude.If first seen with his helmet on others tend to instantly fear him. The face of the chittering warrior seems almost purposely formed to frighten others, and often successfully does so.

Strength – Unit 13 was required by the military to remain physically fit whether scheduled for a mission or not, and being a creature of habit he never stopped training. Capable of lifting his own body weight over his head and able to lift three times that weight with his legs. His Durilium Mesh armor does not provide any additional strength. Nor does he have any other method for increasing his strength.
<o:p></o:p>

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If he were to punch a brick wall with his full force he could probably fracture it but not punch a hole through it.
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With minimal defensive capabilities and a health of 500 he could probably knock off 100 health per hit. Not great but not bad.

Speed – As his fitness regime constantly included running (though it was intended more for endurance), Unit 13 can sprint at a top speed of 25 mph (calculated based on his leg strength), and can sidestep adeptly but doesn’t rely on it.<o:p></o:p>
<o:p></o:p>

While his weapon is retracted to the length that of a short sword, his attacks are quick and precise. In this form it’s weapon category would best be described as fast (but not very fast, extremely fast or godly fast). However when his weapon is in its spear form his attack speed dramatically decreases, as more mass is harder to swing, changing its category to slow.

Endurance – Without the aid of his Durilium Mesh armor he would have the same endurance as a regular physically fit human male. However, his armor provides a thin layer of extremely pliable yet extremely hard metal covering his body. Cutting weapons would require extreme force or heavy weight to slice his armor, it would be impossible to pierce however if he were hit from a hammer or bludgeoning weapon he would feel the blow at full force (since he was built to combat a race that fought prodominantly with sharp weaponry it was never an issue for him to be protected from heavy damage). Advanced endurance training has made TK prepared for long drawn out battles, he can equally run for a substantial amount of time. (I’d guess at 30 minutes at top speed, two hours at a brisk pace and 6 hours of jogging)<o:p></o:p>

Reflexes – Trained to respond to the telekinetic powers of the future's alien attackers, TK is outfitted to quickly respond to danger in a moments notice, quick on his feet but unable to respond faster than his human frame allows. Since he was taken in for combat training at a young age he is very quick to respond to attacks and does so almost instinctively. Try as he might, he cannot dodge bullets, however thanks to his armor he can withstand some heavy firepower without feeling much more than a throbbing pain where the barrage hit.

Fighting Style – Unit 13 is a close range fighter with heavy defense and a heavy attack. Best suited to be up close and personal with any confrontation and equiped with anti-long range defenses. His usual battle tactic is to close the distance between himself and a target as quickly as possible, engage them with his short weapon and deflect their attacks with his arm and leg guards. If the opportunity arises to quickly switch to his heavier weapon he does so in a moments notice in the hopes of ending the fight in one foul swoop. Trained extensively in sojutsu (the art of spear fighting) he will employ any means necessary to win the fight. However, as per his personlity if an opponent manages to beseech his graces he would give them the benefit of a fair fight.
<o:p></o:p>
Sojutsu reinforces timing and precision as well as focuses on increasing strength and endurance.<o:p></o:p>

Weapons – <o:p></o:p>
<o:p></o:p>

Longinus Volf model 2 – The Longinus spear (note: not the actual spear of legend just a spear made by a man who knew of the history and fashioned a weapon to compliment the myth) was designed by ex-german weapons engineer Volf Croid, and was made specifically for piercing through thick armor and slicing off limbs. The fiendishly curved blade has several notches ingraved for quickly providing a passage for a wounded enemy to die from blood loss, its twisted sides are both sharp and durable allowing a full 280 degrees of offensive motion. The blade sits atop a 6 foot long durilium alloy shaft that splits into a sideways H at the top for allowing two separate loops as hand grips and one additional loop at the base. Broken into thirds one would find the blade at the top third, the hand grips and middle in the middle third, and the extend and release grid at the bottom third. A simple button push toggles the weapon from spear to short sword. It has no other special properties or abilities.<o:p></o:p>

Armour – Being genetically altered to equip man’s strongest armor makes Unit 13 a defensive dynamo. Wearing a full body, head-to-toe durilium mesh underlay with specific capabilities for withstanding slashing and piercing attacks allows him to take the blows and still stand (albeit with bruises in colors you wouldn’t believe). His face is covered by a mask of his own design (fashioned after the head of the alien's elite warriors) and interlayed with an interactive H.U.D. visor, complete with power-cell life moniter (shown as a percentage), an electrocardiogram and a bio-mechanical sensory system built to detect exact locations of damage. The mask itself sprouts two horns on both sides and is shaped like the face of a Chittering Warlord(the alien attackers threatening to destroy the planet). His breathing is regulated by a self-sustaining air purifier allowing him to breathe freely so long as trace amounts of oxygen can be found.<o:p></o:p>
<o:p></o:p>

Across his chest he wears a carbonite breastplate (not particularly resilient but light and ventilated to provide cooling for the powercells that fuel the suit) as well as carbonite leggings and tasset. His legs from the knee down and arms from the elbow to knuckle are protected by heavy durilium alloy plating, making them ideal for blocking physical attacks. He wears a magnetic belt for storing his weapon (which he usually keeps behind him attatched to his lower back). There are two buttons on either side of his mask which are specifically designed to remove the armor from his body. If pressed at the same time the entire suit would open up for him to step out.
<o:p></o:p>

His left elbow has an expanded plating built to house a fully functional Penning Trap. The Penning trap is a device that can contain charged antimatter particals allowing Unit-13 to create a temporary antimatter shield to hover a few inches from his left palm. The shield is designed to instantly engulf whatever matter touches it, making it invaluable when dealing with elemental attacks. (Note : the antimatter shield cannot destroy weapons, armor or people, it can only block elemental attacks and provides Unit –13 with a high jump skill).

Abilities – <o:p></o:p>
<o:p></o:p>

Antimatter Shield – Requires no charge time, but does use 10% of power drained from Unit-13’s power cells. When used the energy from the cell pack (located within the carbonite plating on his back) is shifted into the penning trap on his left elbow, it then begins spinning counter-clockwise creating a vacuum that sucks in air and combines the air with the energy creating a highly volital mix of charged antimatter particals, the mass is then spit out through an exit port covering Unit-13’s left palm. The shielding can last up to 1 full minute and can stretches to a radius of 2 feet (protecting a 4 foot diameter of area from one direction). Capable of evaporating low level magic and misdirecting medium level magic but cannot defend against high level magic. Requires a recharge time of 2 minutes before it can be used again correctly otherwise it's overheated.<o:p></o:p>
<o:p></o:p>

Antimatter Bomb – Requires the penning trap to be overheated, uses 5% additional power. Sends power to the penning trap and sucks in air but doesn’t combine the two, making merely uncharged antimatter. When the uncharged antimatter comes in contact with the charged matter it creates an explosion that launches Unit-13 back a good 10 feet (usually to land on his back). If an enemy manages to be within the blast radius (of 3 feet diameter, pretty small really) they would most likely receive damage equal to that of a grenade going off in ones face. When used without contacting either a physical entity (be it an opponent or even the ground) it wreaks havok on the electrical system powering the durilium suit causing Unit-13 to lose all information and using up an additional 25% of his remaining energy reserves.<o:p></o:p>
<o:p></o:p>


Scan - Requires a two minute charge time, uses 5% for each minute it charges, if sufficent damage to the head is sustained the charge resets itself. Unit-13's HUD switches to occular magnification mode, temporarily disabling other functions of the HUD and begins a complete scan of a selected target. It allows him to determine the capabilities, strengths, potential and weaknesses of the target by biologically assessing the targets genetic makeup. Will not work if target is not biological.

Magic – N/A

Other Skills

Power leech - each active minute Unit-13 uses 1% of his overall power to sustain his onboard computer and HUD system. It also powers the inner cooling system on his penning trap.

Solar Filtering - When at rest Unit-13 extends four long antennas from his shoulders that recharge his power cells gradually. Can charge with reflected solar power as well, making it ideal for him to charge while sleeping.

History the following is an excerpt from New Earth : A history ~

-The Ark of the New Testament- Circa 2401<o:p></o:p>
<o:p></o:p>

A space colony orbiting Neptune was on a routine gathering mission, harvesting a highly explosive and rare durilium ore from the neighboring asteroid belt when one of the astronauts passed through an alien mist made up of a previously undiscovered parasitic chemical. He abruptly passed out losing control of his equipment and accidentally set off a chain reaction that engulfed the entire planet and the Ark space colony. There were no survivors, and no help beacon was logged when the stations black box was finally recovered.
<o:p></o:p>
<o:p></o:p>
-New Earth on Venus- Circa 2413<o:p></o:p>
<o:p></o:p>

Word of the destroyed planet reached one of the last human outposts on New Earth. The effect of the lost colony was not nearly as devestating as the loss of the durilium ore. Fueling more than 80 percent of the community it fortold a future that would finally spell the end for civilization. The world government had no choice but to deploy a small battalion to recover what remnants they could find, as well as decipher the incidents leading up to the destruction of the planet.<o:p></o:p>
<o:p></o:p>

Upon arrival the battalion was greeted by an ominous feeling of dread within the core of the destroyed planet. This log was recovered some 200 years later :
<o:p></o:p>
<o:p></o:p>
Captain Ziggaraut : …static… seems we’ve all grown a fond of the creature, it learns quickly … static … we’ve yet to properly name it but a few of the Marines have started calling it ‘cricky’ cuz it looks like an overgrown crick…static<o:p></o:p>
<o:p></o:p>

Private Simmons : Hey Captain … we found more! Can you believe when we get home we’ll be ‘the crew that made first contact?!’<o:p></o:p>
<o:p></o:p>

-The log skips forward an undetermined number of days- <o:p></o:p>
<o:p></o:p>

Captain Ziggaraut : Get that door to hold Simmons! …. Static… Crickets have gotten aggressive… static … showing signs of telekenetic capabilites … static … starting to wonder if they actually planned this! … Get the door!! … -gun fire can be heard - … bullets just bouncing right off of em … don’t stand a chance … oh God … Oh GOD! … It’s eating my face! … Oh Gah….<o:p></o:p>
<o:p></o:p>

-At the time of recollection of this log it was undetermined as to the exact order of the broken transmissions as a few moments later the voice of the Captain returned –<o:p></o:p>
<o:p></o:p>

Captain Ziggaraut : we’re fine … the sentient beings have … tought us many things … we can’t wait to show you the … vision … the awakening of our race … we have to die … we have to give them whatever they want … we have to ressurect in the glorious form of … cattle … (he then repeated this phrase over and over again for a full hour before the transmission finally cut out)<o:p></o:p>
<o:p></o:p>

-end excerpt from New Earth : a History-

-Pendulum Six, orbiting New Earth on Venus – Circa 2613<o:p></o:p>
<o:p></o:p>

The war with the Chittering, the Alien force responsible for the destruction of Neptune and countless other planets in other systems, had begun some 20 years prior, it’s effects had forced the humans to adapt to their heightened combat skill. With the loss of its civilization at risk, humanity unexpectedly choose to push through experimentation on a new super suit of durilium armor. Unfortunatly, many humans could not withstand the intense radiation waves intrinsic to the durilium ore. And many soilders were lost before ever confronting the enemy.<o:p></o:p>
<o:p></o:p>

Geneticists developed a strain of code that could counteract the radiation and began work to genetically engineer a new breed of humans capable of withstanding the new Durilium mesh. Of the three hundred test subject only a substatially small group of 13 managed to successfully contract the counteractive coding in their DNA. Serial Number TK261300013, was selected for birth and provided to a volunteer midwife, Tabatha Kincade, who delivered the child on September 2<SUP>nd</SUP>, 2613. The child would be allowed to grow normally with his family until the age of 6 when he would be taken and molded into the perfect fighting machine for combat against the hordes of approaching Chittering.<o:p></o:p>
<o:p></o:p>
The given name of subject TK261300013 was recorded on the birth certificate, but the midwife who would raise him for the first 6 years of life took to referring to him as ‘Tobias Kincade’.

-New Earth : Military Outpost - Circa 2619

On his sixth birthday Tobias Kincade was moved to a military outfit where he and the other 12 genetically altered humans were to receive combat training and preperations for the oncoming battle with the alien invaders. He quickly made friends with his birth mates and grew to accept them as his new family.

Each year the 13 were administered a small treatment of durilium directly into their bloodstream to examine the effects of the radiation against the different strains of anti-virus. Slowly every other member of the 13 test subjects died except Tobias. Tought to believe it the work of the Chittering invaders, Tobias swore revenge and accepted his duty to eradicate their race.

For the next 10 years he hunted and slaughtered the Chittering, returning home from each mission a little prouder for the burden he had lessened on his fellow man.

At the age of 17, Tobias was informed that the military had received word of surrender from the Chittering and were interested in negotiating peace. Tobias was to be the escort of a small outfit of representatives with the sole goal of assassinating the Chittering overlord.

To his surprize the overlord had come alone, offering his people as slaves if in return the humans would stop hunting them and leave them in peace. The executive order was delievered to his head set to take out the overlord immediately, but for some reason he didn't respond.

The overlord explained the mistake when his people exited their larval stage they feed on their surroundings, the larval Chittering had assumed that the ship was food and all its inhabitants were nutrients to help them survive. The representatives had cried 'outrage' at the creatures insistant, but it was when the overlord revealed that his race was created by the new world government that Tobias found a new force to hate.

The government had genetically altered humans in the hopes of creating an ultimate fighting force capable of conquering worlds. When the accident scrapped their research they sent a battalion out to irradicate all remnants of the testing. To their surprize they found the larval Chittering but were too late to stop their feeding.

Tobias promised the Chittering Overlord that his people would be allowed complete peace and that the appropriate group responsible would receive retaliation for their crimes. From then on he set about to insuring the freedom of the new race. He took on the face of their warriors and began hunting down the government officials who approved everything.

Last edited by Fair_Game : February 23, 2008 at 7:50 PM.
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Old February 18, 2008, 11:20 AM   #3
-J U L I U S-
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Originally Posted by Fair_Game View Post
NOTE : This is still under construction!!! Need to add personality and first impression and scan an image.


ORPG/RPB

Name – Tobias Kincade

<o:p></o:p>
Nickname(s) – TK261300013, Unit 13 (code name)

Title – N/A

Alignment – Chaotic Neutral

Race – Genetically Altered Human – TK was injected with an experimental drug meant to alter his genetic makeup and allow his body to accept the constant contact with radioactive ore Durilium, the hardest ore known to man. Further alteration has made him adept at combat.

Gender – Male

Age – 27

Appearance – I'll scan an image soon!

Attire –Armour to be described in the corresponding section

<o:p></o:p>
Personality
– A summation of who your character is. Give us details on how your character acts, how they treat others, what they say, how the react, etc. Once again, be very imaginative, and leave as little as possible out. Should be at least 2 medium-sized paragraphs (4 sentences each), but it is recommended that it be much longer than this. Required Section

First Impression – A brief summary of how you would feel if you met your character. It is not suggested that you write “I would feel.” Say things like, “If he were asked…he would react by…” and things like that, but try and keep the outright situational references to a minimum. Should be at least 1 large paragraph (6 sentences). Required Section


Strength – Unit 13 was required by the military to remain physically fit whether scheduled for a mission or not, and being a creature of habit he never stopped training. Capable of lifting his own body weight over his head and able to lift three times that weight with his legs. His Durilium Mesh armor does not provide any additional strength. Nor does he have any other method for increasing his strength.
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If he were to punch a brick wall with his full force he could probably fracture it but not punch a hole through it.
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With minimal defensive capabilities and a health of 500 he could probably knock off 100 health per hit. Not great but not bad.

Speed – As his fitness regime constantly included running (though it was intended more for endurance), Unit 13 can sprint at a top speed of 25 mph (calculated based on his leg strength), and can sidestep adeptly but doesn’t rely on it.<o:p></o:p>
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While his weapon is retracted to the length that of a short sword, his attacks are quick and precise. In this form it’s weapon category would best be described as fast (but not very fast, extremely fast or godly fast). However when his weapon is in its spear form his attack speed dramatically decreases, as more mass is harder to swing, changing its category to slow.

Endurance – Without the aid of his Durilium Mesh armor he would have the same endurance as a regular physically fit human male. However, his armor provides a thin layer of extremely pliable yet extremely hard metal covering his body. Cutting weapons would require extreme force or heavy weight to slice his armor, it would be impossible to pierce however if he were hit from a hammer or bludgeoning weapon he would feel the blow at full force (since he was built to combat a race that fought prodominantly with sharp weaponry it was never an issue for him to be protected from heavy damage). Advanced endurance training has made TK prepared for long drawn out battles, he can equally run for a substantial amount of time. (I’d guess at 30 minutes at top speed, two hours at a brisk pace and 6 hours of jogging)<o:p></o:p>

Reflexes – Trained to respond to the telekinetic powers of the future's alien attackers, TK is outfitted to quickly respond to danger in a moments notice, quick on his feet but unable to respond faster than his human frame allows. Since he was taken in for combat training at a young age he is very quick to respond to attacks and does so almost instinctively. Try as he might, he cannot dodge bullets, however thanks to his armor he can withstand some heavy firepower without feeling much more than a throbbing pain where the barrage hit.

Fighting Style – Unit 13 is a close range fighter with heavy defense and a heavy attack. Best suited to be up close and personal with any confrontation and equiped with anti-long range defenses. His usual battle tactic is to close the distance between himself and a target as quickly as possible, engage them with his short weapon and deflect their attacks with his arm and leg guards. If the opportunity arises to quickly switch to his heavier weapon he does so in a moments notice in the hopes of ending the fight in one foul swoop. Trained extensively in sojutsu (the art of spear fighting) he will employ any means necessary to win the fight. However, as per his personlity if an opponent manages to beseech his graces he would give them the benefit of a fair fight.
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Sojutsu reinforces timing and precision as well as focuses on increasing strength and endurance.<o:p></o:p>

Weapons – <o:p></o:p>
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Longinus Volf model 2 – The Longinus spear (note: not the actual spear of legend just a spear made by a man who knew of the history and fashioned a weapon to compliment the myth) was designed by ex-german weapons engineer Volf Croid, and was made specifically for piercing through thick armor and slicing off limbs. The fiendishly curved blade has several notches ingraved for quickly providing a passage for a wounded enemy to die from blood loss, its twisted sides are both sharp and durable allowing a full 280 degrees of offensive motion. The blade sits atop a 6 foot long durilium alloy shaft that splits into a sideways H at the top for allowing two separate loops as hand grips and one additional loop at the base. Broken into thirds one would find the blade at the top third, the hand grips and middle in the middle third, and the extend and release grid at the bottom third. A simple button push toggles the weapon from spear to short sword. It has no other special properties or abilities.<o:p></o:p>

Armour – Being genetically altered to equip man’s strongest armor makes Unit 13 a defensive dynamo. Wearing a full body, head-to-toe durilium mesh underlay with specific capabilities for withstanding slashing and piercing attacks allows him to take the blows and still stand (albeit with bruises in colors you wouldn’t believe). His face is covered by a mask of his own design (fashioned after the head of the alien's elite warriors) and interlayed with an interactive H.U.D. visor, complete with power-cell life moniter (shown as a percentage), an electrocardiogram and a bio-mechanical sensory system built to detect exact locations of damage. The mask itself sprouts two horns on both sides and is shaped like the face of a Chittering Warlord(the alien attackers threatening to destroy the planet). His breathing is regulated by a self-sustaining air purifier allowing him to breathe freely so long as trace amounts of oxygen can be found.<o:p></o:p>
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Across his chest he wears a carbonite breastplate (not particularly resilient but light and ventilated to provide cooling for the powercells that fuel the suit) as well as carbonite leggings and tasset. His legs from the knee down and arms from the elbow to knuckle are protected by heavy durilium alloy plating, making them ideal for blocking physical attacks. He wears a magnetic belt for storing his weapon (which he usually keeps behind him attatched to his lower back).<o:p></o:p>
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His left elbow has an expanded plating built to house a fully functional Penning Trap. The Penning trap is a device that can contain charged antimatter particals allowing Unit-13 to create a temporary antimatter shield to hover a few inches from his left palm. The shield is designed to instantly engulf whatever matter touches it, making it invaluable when dealing with elemental attacks. (Note : the antimatter shield cannot destroy weapons, armor or people, it can only block elemental attacks and provides Unit –13 with a high jump skill).

Abilities – <o:p></o:p>
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Antimatter Shield – Requires no charge time, but does use 10% of power drained from Unit-13’s power cells. When used the energy from the cell pack (located within the carbonite plating on his back) is shifted into the penning trap on his left elbow, it then begins spinning counter-clockwise creating a vacuum that sucks in air and combines the air with the energy creating a highly volital mix of charged antimatter particals, the mass is then spit out through an exit port covering Unit-13’s left palm. The shielding lasts one turn and can stretches to a radius of 2 feet (protecting a 4 foot diameter of area from one direction). Capable of evaporating low level magic and misdirecting medium level magic but cannot defend against high level magic. Requires a recharge time of one turn before it can be used again correctly.<o:p></o:p>
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Antimatter Bomb – Requires a one turn charge time (as this ability has the added requirement of needing antimatter shield to be used in the previous turn) uses 5% additional power. Sends power to the penning trap and sucks in air but doesn’t combine the two, making merely uncharged antimatter. When the uncharged antimatter comes in contact with the charged antimatter it creates an explosion that launches Unit-13 back a good 10 feet (usually to land on his back). If an enemy manages to be within the blast radius (of 3 feet diameter, pretty small really) they would most likely receive damage equal to that of a grenade going off in ones face. When used without contacting either a physical entity (be it an opponent or even the ground) it wreaks havok on the electrical system powering the durilium suit causing Unit-13 to lose all information and using up an additional 25% of his remaining energy reserves.<o:p></o:p>
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High Jump – see Antimatter Bomb (launches him in the air but if he jumps with it he ascends an additional 5 feet)<o:p></o:p>

Scan - Requires a two turn charge time, uses 5% for each turn it charges, if sufficent damage to the head is sustained the charge resets itself. Unit-13's HUD switches to occular magnification mode, temporarily disabling other functions of the HUD and begins a complete scan of a selected target. It allows him to determine the capabilities, strengths, potential and weaknesses of the target by biologically assessing the targets genetic makeup. Will not work if target is not biological.

Magic – N/A

Other Skills

Power leech - each turn Unit-13 uses 2% of his overall power to sustain his onboard computer and HUD system. It also powers the inner cooling system on his penning trap.

Solar Filtering - When at rest Unit-13 extends four long antennas from his shoulders that recharge his power cells gradually. Can charge with reflected solar power as well, making it ideal for him to charge while sleeping.

History the following is an excerpt from New Earth : A history ~

-The Ark of the New Testament- Circa 2401<o:p></o:p>
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A space colony orbiting Neptune was on a routine gathering mission, harvesting a highly explosive and rare durilium ore from the neighboring asteroid belt when one of the astronauts passed through an alien mist made up of a previously undiscovered parasitic chemical. He abruptly passed out losing control of his equipment and accidentally set off a chain reaction that engulfed the entire planet and the Ark space colony. There were no survivors, and no help beacon was logged when the stations black box was finally recovered.
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-New Earth on Venus- Circa 2413<o:p></o:p>
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Word of the destroyed planet reached one of the last human outposts on New Earth. The effect of the lost colony was not nearly as devestating as the loss of the durilium ore. Fueling more than 80 percent of the community it fortold a future that would finally spell the end for civilization. The world government had no choice but to deploy a small battalion to recover what remnants they could find, as well as decipher the incidents leading up to the destruction of the planet.<o:p></o:p>
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Upon arrival the battalion was greeted by an ominous feeling of dread within the core of the destroyed planet. This log was recovered some 200 years later :
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Captain Ziggaraut : …static… seems we’ve all grown a fond of the creature, it learns quickly … static … we’ve yet to properly name it but a few of the Marines have started calling it ‘cricky’ cuz it looks like an overgrown crick…static<o:p></o:p>
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Private Simmons : Hey Captain … we found more! Can you believe when we get home we’ll be ‘the crew that made first contact?!’<o:p></o:p>
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-The log skips forward an undetermined number of days- <o:p></o:p>
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Captain Ziggaraut : Get that door to hold Simmons! …. Static… Crickets have gotten aggressive… static … showing signs of telekenetic capabilites … static … starting to wonder if they actually planned this! … Get the door!! … -gun fire can be heard - … bullets just bouncing right off of em … don’t stand a chance … oh God … Oh GOD! … It’s eating my face! … Oh Gah….<o:p></o:p>
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-At the time of recollection of this log it was undetermined as to the exact order of the broken transmissions as a few moments later the voice of the Captain returned –<o:p></o:p>
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Captain Ziggaraut : we’re fine … the sentient beings have … tought us many things … we can’t wait to show you the … vision … the awakening of our race … we have to die … we have to give them whatever they want … we have to ressurect in the glorious form of … cattle … (he then repeated this phrase over and over again for a full hour before the transmission finally cut out)<o:p></o:p>
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-end excerpt from New Earth : a History-

-Pendulum Six, orbiting New Earth on Venus – Circa 2613<o:p></o:p>
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The war with the Chittering, the Alien force responsible for the destruction of Neptune and countless other planets in other systems, had begun some 20 years prior, it’s effects had forced the humans to adapt to their heightened combat skill. With the loss of its civilization at risk, humanity unexpectedly choose to push through experimentation on a new super suit of durilium armor. Unfortunatly, many humans could not withstand the intense radiation waves intrinsic to the durilium ore. And many soilders were lost before ever confronting the enemy.<o:p></o:p>
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Geneticists developed a strain of code that could counteract the radiation and began work to genetically engineer a new breed of humans capable of withstanding the new Durilium mesh. Of the three hundred test subject only a substatially small group of 13 managed to successfully contract the counteractive coding in their DNA. Serial Number TK261300013, was selected for birth and provided to a volunteer midwife, Tabatha Kincade, who delivered the child on September 2<sup>nd</sup>, 2613. The child would be allowed to grow normally with his family until the age of 6 when he would be taken and molded into the perfect fighting machine for combat against the hordes of approaching Chittering.<o:p></o:p>
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The given name of subject TK261300013 was recorded on the birth certificate, but the midwife who would raise him for the first 6 years of life took to referring to him as ‘Tobias Kincade’.

On his sixth birthday Tobias Kincade was moved to a military outfit where he and the other 12 genetically altered humans were to receive combat training and preperations for the oncoming battle with the alien invaders. He quickly made friends with his birth mates and grew to accept them as his new family.

Each year the 13 were administered a small treatment of durilium directly into their bloodstream to examine the effects of the radiation against the different strains of anti-virus. Slowly every other member of the 13 test subjects died except Tobias. Tought to believe it the work of the Chittering invaders, Tobias swore revenge and accepted his duty to eradicate their race.

For 10 years he hunted and slaughtered the Chittering, returning home from each mission a little prouder for the burden he had lessened on his fellow man.

At the age of 26, Tobias was informed that the military had received word of surrender from the Chittering and were interested in negotiating peace. Tobias was to be the escort of a small outfit of representatives with the sole goal of assassinating the Chittering overlord.

To his surprize the overlord had come alone, offering his people as slaves if in return the humans would stop hunting them and leave them in peace. The executive order was delievered to his head set to take out the overlord immediately, but for some reason he didn't respond.

The overlord explained the mistake when his people exited their larval stage they feed on their surroundings, the larval Chittering had assumed that the ship was food and all its inhabitants were nutrients to help them survive. The representatives had cried 'outrage' at the creatures insistant, but it was when the overlord revealed that his race was created by the new world government that Tobias found a new force to hate.

The government had genetically altered humans in the hopes of creating an ultimate fighting force capable of conquering worlds. When the accident scrapped their research they sent a battalion out to irradicate all remnants of the testing. To their surprize they found the larval Chittering but were too late to stop their feeding.

Tobias promised the Chittering Overlord that his people would be allowed complete peace and that the appropriate group responsible would receive retaliation for their crimes. From then on he set about to insuring the freedom of the new race. He took on the face of their warriors and began hunting down the government officials who approved everything.
I am impressed so far, I see no problems in it at all, yet you still need to work on the sections that you are missing. The text that needs work was bolded and changed to green as you can see in the quote above.

Hera needs to have a look at this though.
__________________
I hear voices in my head
The council me
They understand
They tell me things that I will do
They show me things I'll do to you
They talk to me, they talk to me

You got your rules and your religion
All designed to keep you safe
But when rules start getting broken
You start questioning your faith
I have a voice that is my savior
Hates to love and loves to hate
I have the voice that has the knowledge
And the power to rule your fate

I hear voices crying
I see heroes dying
I taste the blood that's drying
I feel the tension rising



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Old February 19, 2008, 7:29 AM   #4
I won't look back
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